| A | B | C | D | |
|---|---|---|---|---|
2 | Day 1 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
3 | When | What | Duration | How/What in detail |
4 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
5 | 2. Already watch all the videos content and activity for the day. | |||
6 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
7 | 4. If you plan to reward the students, keep some candies or toffees. | |||
8 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
9 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
10 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
11 | Introduction of students names with clap and tap activity | |||
12 | ||||
13 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
14 | varnamala-Swar | |||
15 | ||||
16 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
17 | A B C Phonic sounds and words | |||
18 | ||||
19 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
20 | 1 to 10 numbers | |||
21 | ||||
22 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
23 | What is a computer | |||
24 | ||||
25 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
26 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
27 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
28 | ||||
29 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
30 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
31 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
32 | End of the session | Closing of the session | ||
33 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
34 | Breathing and Directing | |||
35 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
36 | ||||
37 | Day 2 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
38 | When | What | Duration | How/What in detail |
39 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
40 | 2. Already watch all the videos content and activity for the day. | |||
41 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
42 | 4. If you plan to reward the students, keep some candies or toffees. | |||
43 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
44 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
45 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
46 | sing along | |||
47 | ||||
48 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
49 | Swar practice sheet | |||
50 | ||||
51 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
52 | D E F Phonic sounds and words | |||
53 | ||||
54 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
55 | counting 1-10 | |||
56 | ||||
57 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
58 | Types of computers | |||
59 | ||||
60 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
61 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
62 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
63 | ||||
64 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
65 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
66 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
67 | End of the session | Closing of the session | ||
68 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
69 | Calm Your Emotions | |||
70 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
71 | ||||
72 | Day 3 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
73 | When | What | Duration | How/What in detail |
74 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
75 | 2. Already watch all the videos content and activity for the day. | |||
76 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
77 | 4. If you plan to reward the students, keep some candies or toffees. | |||
78 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
79 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
80 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
81 | clap,tap and catch the ball activity | |||
82 | ||||
83 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
84 | Read words | |||
85 | ||||
86 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
87 | Teaching Good Habits | |||
88 | ||||
89 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
90 | 2D shapes | |||
91 | ||||
92 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
93 | coding sequence | |||
94 | ||||
95 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
96 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
97 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
98 | ||||
99 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
100 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
101 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
102 | End of the session | Closing of the session | ||
103 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
104 | #REF! | |||
105 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
106 | ||||
107 | Day 4 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
108 | When | What | Duration | How/What in detail |
109 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
110 | 2. Already watch all the videos content and activity for the day. | |||
111 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
112 | 4. If you plan to reward the students, keep some candies or toffees. | |||
113 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
114 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
115 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
116 | walk, run, stop and turn activity | |||
117 | ||||
118 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
119 | vyanjan - ka varg | |||
120 | ||||
121 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
122 | G H I phonic sounds and words | |||
123 | ||||
124 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
125 | Table of 2 Multiplication | |||
126 | ||||
127 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
128 | Functions of a computer | |||
129 | ||||
130 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
131 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
132 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
133 | ||||
134 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
135 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
136 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
137 | End of the session | Closing of the session | ||
138 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
139 | Bubble Bounce | |||
140 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
141 | ||||
142 | Day 5 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
143 | When | What | Duration | How/What in detail |
144 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
145 | 2. Already watch all the videos content and activity for the day. | |||
146 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
147 | 4. If you plan to reward the students, keep some candies or toffees. | |||
148 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
149 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
150 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
151 | Pass the Ball Activity | |||
152 | ||||
153 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
154 | vyanjan - cha varg | |||
155 | ||||
156 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
157 | J K L Phonic sounds and words | |||
158 | ||||
159 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
160 | 11-20 numbers | |||
161 | ||||
162 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
163 | Turning on /off a computer | |||
164 | ||||
165 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
166 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
167 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
168 | ||||
169 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
170 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
171 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
172 | End of the session | Closing of the session | ||
173 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
174 | Mindfulness Activities for Kids | |||
175 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
176 | ||||
177 | Day 6 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
178 | When | What | Duration | How/What in detail |
179 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
180 | 2. Already watch all the videos content and activity for the last days. | |||
181 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
182 | 4. If you plan to reward the students, keep some candies or toffees. | |||
183 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
184 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
185 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, ask the students what fun activities they did during the week and which activity they liked the most, based on what they liked explain the fun activity again to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
186 | Introduction of students names with clap and tap activity | sing along |Slow and Fast Fun activity | walk, run, stop and turn activity | Pass the Ball Activity | |||
187 | ||||
188 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and Once the students are all seated and ready, ask the students which Hindi activities they did during the week and which activity they liked the most, based on what they liked explain the Hindi activity again to the students briefly and make them excited. | ||
189 | varnamala-Swar l Swar practice sheetl Titli Udi songs l vyanjan - ka varg l vyanjan - cha varg | |||
190 | ||||
191 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and ask the students which English activities they did during the week and which activity they liked the most, based on what they liked explain the English activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
192 | A B C Phonic sounds and words l D E F Phonic sounds and words l Johny Johny Yes Papa l Rhyme l G H I phonic sounds and words J K L Phonic sounds and words | |||
193 | ||||
194 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and ask the students which Math's activities they did during the week and which Math's activity they liked the most, based on what they liked explain the Math's activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
195 | 1 to 10 numbers l counting 1-10 l 1-10 number names l Table of 2 Multiplication l 11-20 numbers | |||
196 | ||||
197 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's recap, make them settle down again into their seat and ask the students which Computer topic they learnt during the week and which Computer topic they liked the most, based on what they liked explain the Computer topic again to the students briefly and make the student listen carefully and Imagine/think about it. | ||
198 | Computer Parts/ basic knowledge of computer In Hindi | How The Internet Works In Hindi | Computer Programming का आविष्कार | Invention Of Computer Programming Language In Hindi Software Programming का आविष्कार | Invention Of Software Programming In Hindi | Basic Computer Course in Hindi | |||
199 | ||||
200 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
201 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and recap the concept again as needed to confirm their understanding. | |||
202 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood all the concepts till now. | |||
203 | ||||
204 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
205 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
206 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
207 | End of the session | Closing of the session | ||
208 | 2 Minutes | 8. Now that the students have recap the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and ask the students which mindfulness activity they learnt during the week and which activity they liked the most . | ||
209 | Breathing and Directing l Calm Your Emotions l Balloon Man Practice l Bubble Bounce l Mindfulness Activities for Kids | |||
210 | "Now give away simple homework like ""Get three grains available in your house"" or ""Get three type of soil"" or ""Ask and learn from your mother about her grand mother"", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump." | |||
211 | ||||
212 | Day 7 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
213 | When | What | Duration | How/What in detail |
214 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
215 | 2. Already watch all the videos content and activity for the day. | |||
216 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
217 | 4. If you plan to reward the students, keep some candies or toffees. | |||
218 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
219 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
220 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
221 | Action words warm up activity | |||
222 | ||||
223 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
224 | vyanjan ta varg | |||
225 | ||||
226 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
227 | M N O Phonic sounds and words | |||
228 | ||||
229 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
230 | 11-20 number names | |||
231 | ||||
232 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
233 | What is hardware ( upto 2.20 min) | |||
234 | ||||
235 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
236 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
237 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
238 | ||||
239 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
240 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
241 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
242 | End of the session | Closing of the session | ||
243 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
244 | Rainbow relaxation | |||
245 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
246 | ||||
247 | Day 8 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
248 | When | What | Duration | How/What in detail |
249 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
250 | 2. Already watch all the videos content and activity for the day. | |||
251 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
252 | 4. If you plan to reward the students, keep some candies or toffees. | |||
253 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
254 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
255 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | Brain booster activity |
256 | ||||
257 | ||||
258 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
259 | vyanjan tha varg | |||
260 | ||||
261 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
262 | P Q R Phonic sounds and words | |||
263 | ||||
264 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
265 | count 1-20 | |||
266 | ||||
267 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
268 | Input devices | |||
269 | ||||
270 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
271 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
272 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
273 | ||||
274 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
275 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
276 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
277 | End of the session | Closing of the session | ||
278 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
279 | Candle and flower breathing | |||
280 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
281 | ||||
282 | Day 9 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
283 | When | What | Duration | How/What in detail |
284 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
285 | 2. Already watch all the videos content and activity for the day. | |||
286 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
287 | 4. If you plan to reward the students, keep some candies or toffees. | |||
288 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
289 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
290 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
291 | jump on number activity | |||
292 | ||||
293 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
294 | School ka homework story | |||
295 | ||||
296 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
297 | Thirsty Crow Story | |||
298 | ||||
299 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
300 | missing numbers 1-20 | |||
301 | ||||
302 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
303 | output devices | |||
304 | ||||
305 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
306 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
307 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
308 | ||||
309 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
310 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
311 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
312 | End of the session | Closing of the session | ||
313 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
314 | Square breathing | |||
315 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
316 | ||||
317 | Day 10 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
318 | When | What | Duration | How/What in detail |
319 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
320 | 2. Already watch all the videos content and activity for the day. | |||
321 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
322 | 4. If you plan to reward the students, keep some candies or toffees. | |||
323 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
324 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
325 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
326 | identify letter | |||
327 | ||||
328 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
329 | vyanjan - pa varg | |||
330 | ||||
331 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
332 | S T U Phonic sounds and words | |||
333 | ||||
334 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
335 | comparisons big and small | |||
336 | ||||
337 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
338 | Input and output devices quiz | |||
339 | ||||
340 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
341 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
342 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
343 | ||||
344 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
345 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
346 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
347 | End of the session | Closing of the session | ||
348 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
349 | The Body Scanner | |||
350 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
351 | ||||
352 | Day 11 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
353 | When | What | Duration | How/What in detail |
354 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
355 | 2. Already watch all the videos content and activity for the day. | |||
356 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
357 | 4. If you plan to reward the students, keep some candies or toffees. | |||
358 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
359 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
360 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
361 | color activity | |||
362 | ||||
363 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
364 | anthasth vyanjan | |||
365 | ||||
366 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
367 | V W X Phonic sounds and words | |||
368 | ||||
369 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
370 | Table of 3 multiplication | |||
371 | ||||
372 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
373 | Using the mouse | |||
374 | ||||
375 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
376 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
377 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
378 | ||||
379 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
380 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
381 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
382 | End of the session | Closing of the session | ||
383 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
384 | melting exercise | |||
385 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
386 | ||||
387 | Day 12 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
388 | When | What | Duration | How/What in detail |
389 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
390 | 2. Already watch all the videos content and activity for the last days. | |||
391 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
392 | 4. If you plan to reward the students, keep some candies or toffees. | |||
393 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
394 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
395 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, ask the students what fun activities they did during the week and which activity they liked the most, based on what they liked explain the fun activity again to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
396 | vyanjan ta varg l vyanjan tha varg lSchool ka homework story lvyanjan - pa varg lanthasth vyanjan | |||
397 | ||||
398 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and Once the students are all seated and ready, ask the students which Hindi activities they did during the week and which activity they liked the most, based on what they liked explain the Hindi activity again to the students briefly and make them excited. | ||
399 | Action words warm up activity l Brain booster activity l jump on number activity l identify letter l color activity | |||
400 | ||||
401 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and ask the students which English activities they did during the week and which activity they liked the most, based on what they liked explain the English activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
402 | M N O Phonic sounds and words l P Q R Phonic sounds and words l Thirsty Crow Story l S T U Phonic sounds and words lV W X Phonic sounds and words | |||
403 | ||||
404 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and ask the students which Math's activities they did during the week and which Math's activity they liked the most, based on what they liked explain the Math's activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
405 | 11-20 number names l count 1-20 l missing numbers 1-20 l comparisons big and small l Table of 3 multiplication | |||
406 | ||||
407 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's recap, make them settle down again into their seat and ask the students which Computer topic they learnt during the week and which Computer topic they liked the most, based on what they liked explain the Computer topic again to the students briefly and make the student listen carefully and Imagine/think about it. | ||
408 | What is hardware ( upto 2.20 min) |Input devices | output devices | Input and output devices quiz | Using the mouse | |||
409 | ||||
410 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
411 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and recap the concept again as needed to confirm their understanding. | |||
412 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood all the concepts till now. | |||
413 | ||||
414 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
415 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
416 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
417 | End of the session | Closing of the session | ||
418 | 2 Minutes | 8. Now that the students have recap the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and ask the students which mindfulness activity they learnt during the week and which activity they liked the most . | ||
419 | Rainbow relaxation l Candle and flower breathing l Square breathing l The Body Scanner l melting exercise | |||
420 | "Now give away simple homework like ""Get three grains available in your house"" or ""Get three type of soil"" or ""Ask and learn from your mother about her grand mother"", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump." | |||
421 | ||||
422 | Day 13 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
423 | When | What | Duration | How/What in detail |
424 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
425 | 2. Already watch all the videos content and activity for the day. | |||
426 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
427 | 4. If you plan to reward the students, keep some candies or toffees. | |||
428 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
429 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
430 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
431 | take the dog | |||
432 | ||||
433 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
434 | samyukth vyanjan | |||
435 | ||||
436 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
437 | Y Z Phonic sounds and words | |||
438 | ||||
439 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
440 | numbers 21-30 | |||
441 | ||||
442 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
443 | Using the keyboard | |||
444 | ||||
445 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
446 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
447 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
448 | ||||
449 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
450 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
451 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
452 | End of the session | Closing of the session | ||
453 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
454 | sesnses to feel grounded | |||
455 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
456 | ||||
457 | Day 14 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
458 | When | What | Duration | How/What in detail |
459 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
460 | 2. Already watch all the videos content and activity for the day. | |||
461 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
462 | 4. If you plan to reward the students, keep some candies or toffees. | |||
463 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
464 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
465 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
466 | sit, stand activity | |||
467 | ||||
468 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
469 | varnamala-Vyanjan | |||
470 | ||||
471 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
472 | Phonics song (A-Z) | |||
473 | ||||
474 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
475 | number names 21-30 | |||
476 | ||||
477 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
478 | What is a desktop and icons | |||
479 | ||||
480 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
481 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
482 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
483 | ||||
484 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
485 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
486 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
487 | End of the session | Closing of the session | ||
488 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
489 | clap yoga song | |||
490 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
491 | ||||
492 | Day 15 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
493 | When | What | Duration | How/What in detail |
494 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
495 | 2. Already watch all the videos content and activity for the day. | |||
496 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
497 | 4. If you plan to reward the students, keep some candies or toffees. | |||
498 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
499 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
500 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
501 | In and out activity | |||
502 | ||||
503 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
504 | Hatti Raja Kahan Chale Hindi Rhymes | |||
505 | ||||
506 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
507 | Identification of letters with flashcards | |||
508 | ||||
509 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
510 | numbers 31-40 | |||
511 | ||||
512 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
513 | what is CPU | |||
514 | ||||
515 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
516 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
517 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
518 | ||||
519 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
520 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
521 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
522 | End of the session | Closing of the session | ||
523 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
524 | meditation | |||
525 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
526 | ||||
527 | Day 16 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
528 | When | What | Duration | How/What in detail |
529 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
530 | 2. Already watch all the videos content and activity for the day. | |||
531 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
532 | 4. If you plan to reward the students, keep some candies or toffees. | |||
533 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
534 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
535 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
536 | washing hands awareness activity | |||
537 | ||||
538 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
539 | vyanjan work sheet | |||
540 | ||||
541 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
542 | How to write alphabet - upper case and lowercase | |||
543 | ||||
544 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
545 | numbers 41-50 | |||
546 | ||||
547 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
548 | What is software | |||
549 | ||||
550 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
551 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
552 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
553 | ||||
554 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
555 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
556 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
557 | End of the session | Closing of the session | ||
558 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
559 | Be the pond mindfulness | |||
560 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
561 | ||||
562 | Day 17 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
563 | When | What | Duration | How/What in detail |
564 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
565 | 2. Already watch all the videos content and activity for the day. | |||
566 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
567 | 4. If you plan to reward the students, keep some candies or toffees. | |||
568 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
569 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
570 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
571 | Numbers activity | |||
572 | ||||
573 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
574 | Identification of vyanjan | |||
575 | ||||
576 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
577 | Matching capital and small letters | |||
578 | ||||
579 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
580 | Table of 4 multiplication | |||
581 | ||||
582 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
583 | MS Paint | |||
584 | ||||
585 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
586 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
587 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
588 | ||||
589 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
590 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
591 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
592 | End of the session | Closing of the session | ||
593 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
594 | emotional learning | |||
595 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
596 | ||||
597 | Day 18 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
598 | When | What | Duration | How/What in detail |
599 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
600 | 2. Already watch all the videos content and activity for the last days. | |||
601 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
602 | 4. If you plan to reward the students, keep some candies or toffees. | |||
603 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
604 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
605 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, ask the students what fun activities they did during the week and which activity they liked the most, based on what they liked explain the fun activity again to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
606 | take the dog l sit, stand activity l In and out activity l washing hands awareness activity l Numbers activity | |||
607 | ||||
608 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and Once the students are all seated and ready, ask the students which Hindi activities they did during the week and which activity they liked the most, based on what they liked explain the Hindi activity again to the students briefly and make them excited. | ||
609 | samyukth vyanjan l varnamala-Vyanjan l Hatti Raja Kahan Chale Hindi Rhymes l vyanjan work sheet l Identification of vyanjan | |||
610 | ||||
611 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and ask the students which English activities they did during the week and which activity they liked the most, based on what they liked explain the English activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
612 | Y Z Phonic sounds and words l Phonics song (A-Z) l Identification of letters with flashcards l How to write alphabet - upper case and lowercase l Matching capital and small letters | |||
613 | ||||
614 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and ask the students which Math's activities they did during the week and which Math's activity they liked the most, based on what they liked explain the Math's activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
615 | numbers 21-30 l number names 21-30 l numbers 31-40 l numbers 41-50 l Table of 4 multiplication | |||
616 | ||||
617 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's recap, make them settle down again into their seat and ask the students which Computer topic they learnt during the week and which Computer topic they liked the most, based on what they liked explain the Computer topic again to the students briefly and make the student listen carefully and Imagine/think about it. | ||
618 | Using the keyboard l What is a desktop and icons l what is CPU l What is software l MS Paint | |||
619 | ||||
620 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
621 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and recap the concept again as needed to confirm their understanding. | |||
622 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood all the concepts till now. | |||
623 | ||||
624 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
625 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
626 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
627 | End of the session | Closing of the session | ||
628 | 2 Minutes | 8. Now that the students have recap the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and ask the students which mindfulness activity they learnt during the week and which activity they liked the most . | ||
629 | Emotions regulating activity l Tree guided meditation l calming meditation l Fly Like a Butterfly l mindful eyes | |||
630 | "Now give away simple homework like ""Get three grains available in your house"" or ""Get three type of soil"" or ""Ask and learn from your mother about her grand mother"", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump." | |||
631 | ||||
632 | Day 19 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
633 | When | What | Duration | How/What in detail |
634 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
635 | 2. Already watch all the videos content and activity for the day. | |||
636 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
637 | 4. If you plan to reward the students, keep some candies or toffees. | |||
638 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
639 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
640 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
641 | Touch your knees activity | |||
642 | ||||
643 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
644 | Read varnamala | |||
645 | ||||
646 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
647 | Introduction of short vowels | |||
648 | ||||
649 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
650 | concept of zero | |||
651 | ||||
652 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
653 | How to use ms paint | |||
654 | ||||
655 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
656 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
657 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
658 | ||||
659 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
660 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
661 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
662 | End of the session | Closing of the session | ||
663 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
664 | Emotions regulating activity | |||
665 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
666 | ||||
667 | Day 20 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
668 | When | What | Duration | How/What in detail |
669 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
670 | 2. Already watch all the videos content and activity for the day. | |||
671 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
672 | 4. If you plan to reward the students, keep some candies or toffees. | |||
673 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
674 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
675 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
676 | Apple,Banana fun activity | |||
677 | ||||
678 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
679 | Bina mathra ke shabd 2 akshar | |||
680 | ||||
681 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
682 | Explanation of consonants with song | |||
683 | ||||
684 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
685 | before and after numbers | |||
686 | ||||
687 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
688 | what is internet | |||
689 | ||||
690 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
691 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
692 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
693 | ||||
694 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
695 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
696 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
697 | End of the session | Closing of the session | ||
698 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
699 | Tree guided meditation | |||
700 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
701 | ||||
702 | Day 21 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
703 | When | What | Duration | How/What in detail |
704 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
705 | 2. Already watch all the videos content and activity for the day. | |||
706 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
707 | 4. If you plan to reward the students, keep some candies or toffees. | |||
708 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
709 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
710 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
711 | Exercise activity with song | |||
712 | ||||
713 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
714 | Lion and Fox Cub Kahaniya | |||
715 | ||||
716 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
717 | The Pigeons and the Hunter story | |||
718 | ||||
719 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
720 | number line(upto 4.50 min) | |||
721 | ||||
722 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
723 | Web Browser | |||
724 | ||||
725 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
726 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
727 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
728 | ||||
729 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
730 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
731 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
732 | End of the session | Closing of the session | ||
733 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
734 | calming meditation | |||
735 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
736 | ||||
737 | Day 22 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
738 | When | What | Duration | How/What in detail |
739 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
740 | 2. Already watch all the videos content and activity for the day. | |||
741 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
742 | 4. If you plan to reward the students, keep some candies or toffees. | |||
743 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
744 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
745 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
746 | The Greetings Song activity | |||
747 | ||||
748 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
749 | Bina mathra ke shabd 3 akshar | |||
750 | ||||
751 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
752 | Introduction of Two Letter Words | |||
753 | ||||
754 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
755 | more and less on number line ( start from 4.55 min) | |||
756 | ||||
757 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
758 | Search Engine | |||
759 | ||||
760 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
761 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
762 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
763 | ||||
764 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
765 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
766 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
767 | End of the session | Closing of the session | ||
768 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
769 | Fly Like a Butterfly | |||
770 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
771 | ||||
772 | Day 23 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
773 | When | What | Duration | How/What in detail |
774 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
775 | 2. Already watch all the videos content and activity for the day. | |||
776 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
777 | 4. If you plan to reward the students, keep some candies or toffees. | |||
778 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
779 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
780 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
781 | Hop Clap Snap and Wave Exercise activity | |||
782 | ||||
783 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
784 | Bina mathra ke shabd 4 akshar | |||
785 | ||||
786 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
787 | Two Letter word sentences | |||
788 | ||||
789 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
790 | Table of 5 multiplication | |||
791 | ||||
792 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
793 | Rules in computer room | |||
794 | ||||
795 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
796 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
797 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
798 | ||||
799 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
800 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
801 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
802 | End of the session | Closing of the session | ||
803 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
804 | mindful eyes | |||
805 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
806 | ||||
807 | Day 24 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
808 | When | What | Duration | How/What in detail |
809 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
810 | 2. Already watch all the videos content and activity for the last days. | |||
811 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
812 | 4. If you plan to reward the students, keep some candies or toffees. | |||
813 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
814 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
815 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, ask the students what fun activities they did during the week and which activity they liked the most, based on what they liked explain the fun activity again to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
816 | Touch your knees activity l Apple,Banana fun activity l Exercise activity with song l The Greetings Song activity l Hop Clap Snap and Wave Exercise activity | |||
817 | ||||
818 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and Once the students are all seated and ready, ask the students which Hindi activities they did during the week and which activity they liked the most, based on what they liked explain the Hindi activity again to the students briefly and make them excited. | ||
819 | Read varnamala l Bina mathra ke shabd 2 akshar lLion and Fox Cub Kahaniya Hindi Rhymes l Bina mathra ke shabd 3 akshar l Binamathra ke shabd 4 akshar | |||
820 | Bina mathra ke shabd 3 akshar l Bina mathra ke shabd 4 akshar | |||
821 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and ask the students which English activities they did during the week and which activity they liked the most, based on what they liked explain the English activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
822 | Introduction of short vowels l Explanation of consonants with song l The Pigeons and the Hunter story lIntroduction of Two Letter Words l Two Letter word sentences | |||
823 | ||||
824 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and ask the students which Math's activities they did during the week and which Math's activity they liked the most, based on what they liked explain the Math's activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
825 | concept of zero before and after numbers number line more and less on number line Table of 5 multiplication | |||
826 | ||||
827 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's recap, make them settle down again into their seat and ask the students which Computer topic they learnt during the week and which Computer topic they liked the most, based on what they liked explain the Computer topic again to the students briefly and make the student listen carefully and Imagine/think about it. | ||
828 | Using the keyboard l What is a desktop and icons l what is CPU l What is software l MS Paint | |||
829 | ||||
830 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
831 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and recap the concept again as needed to confirm their understanding. | |||
832 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood all the concepts till now. | |||
833 | ||||
834 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
835 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
836 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
837 | End of the session | Closing of the session | ||
838 | 2 Minutes | 8. Now that the students have recap the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and ask the students which mindfulness activity they learnt during the week and which activity they liked the most . | ||
839 | Emotions regulating activity l Tree guided meditation l calming meditation l Fly Like a Butterfly l mindful eyes | |||
840 | "Now give away simple homework like ""Get three grains available in your house"" or ""Get three type of soil"" or ""Ask and learn from your mother about her grand mother"", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump." | |||
841 | ||||
842 | Day 25 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
843 | When | What | Duration | How/What in detail |
844 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
845 | 2. Already watch all the videos content and activity for the day. | |||
846 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
847 | 4. If you plan to reward the students, keep some candies or toffees. | |||
848 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
849 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
850 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
851 | Morning Routine action words activity | |||
852 | ||||
853 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
854 | Bina mathra ke shabd 5 akshar | |||
855 | ||||
856 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
857 | Three letter words with vowel 'a' | |||
858 | ||||
859 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
860 | Numbers 51-60 with number names | |||
861 | ||||
862 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
863 | safe internet practices | |||
864 | ||||
865 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
866 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
867 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
868 | ||||
869 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
870 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
871 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
872 | End of the session | Closing of the session | ||
873 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
874 | Breathing and Directing | |||
875 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
876 | ||||
877 | Day 26 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
878 | When | What | Duration | How/What in detail |
879 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
880 | 2. Already watch all the videos content and activity for the day. | |||
881 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
882 | 4. If you plan to reward the students, keep some candies or toffees. | |||
883 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
884 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
885 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
886 | Brain focus activity | |||
887 | ||||
888 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
889 | Swar ki mathra | |||
890 | ||||
891 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
892 | Three letter words with vowel 'e' | |||
893 | ||||
894 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
895 | Numbers 61-70 with number names | |||
896 | ||||
897 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
898 | Three letter words with vowel 'e' | |||
899 | ||||
900 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
901 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
902 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
903 | ||||
904 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
905 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
906 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
907 | End of the session | Closing of the session | ||
908 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
909 | Calm Your Emotions | |||
910 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
911 | ||||
912 | Day 27 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
913 | When | What | Duration | How/What in detail |
914 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
915 | 2. Already watch all the videos content and activity for the day. | |||
916 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
917 | 4. If you plan to reward the students, keep some candies or toffees. | |||
918 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
919 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
920 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
921 | Balance game | |||
922 | ||||
923 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
924 | Learn mathra with activity | |||
925 | ||||
926 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
927 | Bits Of Paper rhyme | |||
928 | ||||
929 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
930 | Numbers 71-80 | |||
931 | ||||
932 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
933 | Basic typing skills (home row) | |||
934 | ||||
935 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
936 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
937 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
938 | ||||
939 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
940 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
941 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
942 | End of the session | Closing of the session | ||
943 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
944 | Balloon Man Practice | |||
945 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
946 | ||||
947 | Day 28 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
948 | When | What | Duration | How/What in detail |
949 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
950 | 2. Already watch all the videos content and activity for the day. | |||
951 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
952 | 4. If you plan to reward the students, keep some candies or toffees. | |||
953 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
954 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
955 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
956 | Skill development activity | |||
957 | ||||
958 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
959 | Chanda Mama Door Ke Hindi Rhymes | |||
960 | ||||
961 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
962 | Three letter words with vowel 'i' | |||
963 | ||||
964 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
965 | Numbers 81-90 | |||
966 | ||||
967 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
968 | Rows in keyboard | |||
969 | ||||
970 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
971 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
972 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
973 | ||||
974 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
975 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
976 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
977 | End of the session | Closing of the session | ||
978 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
979 | Bubble Bounce | |||
980 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
981 | ||||
982 | Day 29 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
983 | When | What | Duration | How/What in detail |
984 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
985 | 2. Already watch all the videos content and activity for the day. | |||
986 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
987 | 4. If you plan to reward the students, keep some candies or toffees. | |||
988 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
989 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
990 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
991 | Magic fingers activity | |||
992 | ||||
993 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
994 | barahkadi kaise likhe ( upto 1.40 min) | |||
995 | ||||
996 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
997 | Three letter words with vowel 'o' | |||
998 | ||||
999 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1000 | Table of 6 multiplication | |||
1001 | ||||
1002 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
1003 | Type simple words using typing skills | |||
1004 | ||||
1005 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
1006 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
1007 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
1008 | ||||
1009 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
1010 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
1011 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
1012 | End of the session | Closing of the session | ||
1013 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
1014 | Mindfulness Activities for Kids | |||
1015 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
1016 | ||||
1017 | Day 30 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
1018 | When | What | Duration | How/What in detail |
1019 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
1020 | 2. Already watch all the videos content and activity for the last days. | |||
1021 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
1022 | 4. If you plan to reward the students, keep some candies or toffees. | |||
1023 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
1024 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
1025 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, ask the students what fun activities they did during the week and which activity they liked the most, based on what they liked explain the fun activity again to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
1026 | Pass the clap activity l Energizer with tables l Penguin fun dance l Fun memory game l Fun with shapes activity | |||
1027 | ||||
1028 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and Once the students are all seated and ready, ask the students which Hindi activities they did during the week and which activity they liked the most, based on what they liked explain the Hindi activity again to the students briefly and make them excited. | ||
1029 | Bina mathra ke shabd 5 akshar l Swar ki mathra l Learn mathra with activity l Chanda Mama Door Ke Hindi Rhymes l barahkadi kaise likhe | |||
1030 | ||||
1031 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and ask the students which English activities they did during the week and which activity they liked the most, based on what they liked explain the English activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1032 | Three letter words with vowel 'a' l Three letter words with vowel 'e' l Bits Of Paper rhyme l Three letter words with vowel 'i' l Three letter words with vowel 'o' | |||
1033 | ||||
1034 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and ask the students which Math's activities they did during the week and which Math's activity they liked the most, based on what they liked explain the Math's activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1035 | Three letter words with vowel 'u'l Beginning sounds l The Ant and The Dove story l Identify the image and find the name l some sight words | |||
1036 | ||||
1037 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's recap, make them settle down again into their seat and ask the students which Computer topic they learnt during the week and which Computer topic they liked the most, based on what they liked explain the Computer topic again to the students briefly and make the student listen carefully and Imagine/think about it. | ||
1038 | concept of zero l before and after numbers l number line(upto 4.50 min) l more and less on number line ( start from 4.55 min) l Table of 5 multiplication | |||
1039 | ||||
1040 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
1041 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and recap the concept again as needed to confirm their understanding. | |||
1042 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood all the concepts till now. | |||
1043 | ||||
1044 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
1045 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
1046 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
1047 | End of the session | Closing of the session | ||
1048 | 2 Minutes | 8. Now that the students have recap the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and ask the students which mindfulness activity they learnt during the week and which activity they liked the most . | ||
1049 | Breathing and Directing l Calm Your Emotions l Balloon Man Practice Bubble Bounce l Mindfulness Activities for Kid | |||
1050 | "Now give away simple homework like ""Get three grains available in your house"" or ""Get three type of soil"" or ""Ask and learn from your mother about her grand mother"", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump." | |||
1051 | ||||
1052 | Day 31 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
1053 | When | What | Duration | How/What in detail |
1054 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
1055 | 2. Already watch all the videos content and activity for the day. | |||
1056 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
1057 | 4. If you plan to reward the students, keep some candies or toffees. | |||
1058 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
1059 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
1060 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
1061 | Pass the clap activity | |||
1062 | ||||
1063 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1064 | Read barahkadi (ka- cha)(upto 2.02 min) | |||
1065 | ||||
1066 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1067 | Three letter words with vowel 'u' | |||
1068 | ||||
1069 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1070 | numbers 91-100 | |||
1071 | ||||
1072 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
1073 | Shortcut keys | |||
1074 | ||||
1075 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
1076 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
1077 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
1078 | ||||
1079 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
1080 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
1081 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
1082 | End of the session | Closing of the session | ||
1083 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
1084 | Rainbow relaxation | |||
1085 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
1086 | ||||
1087 | Day 32 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
1088 | When | What | Duration | How/What in detail |
1089 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
1090 | 2. Already watch all the videos content and activity for the day. | |||
1091 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
1092 | 4. If you plan to reward the students, keep some candies or toffees. | |||
1093 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
1094 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
1095 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
1096 | Energizer with tables | |||
1097 | ||||
1098 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1099 | Barahkadi (ja-dha)(2.03-3.35 min) | |||
1100 | ||||
1101 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1102 | Beginning sounds | |||
1103 | ||||
1104 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1105 | Forward and backward counting | |||
1106 | ||||
1107 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
1108 | MS Word | |||
1109 | ||||
1110 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
1111 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
1112 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
1113 | ||||
1114 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
1115 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
1116 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
1117 | End of the session | Closing of the session | ||
1118 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
1119 | Candle and flower breathing | |||
1120 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
1121 | ||||
1122 | Day 33 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
1123 | When | What | Duration | How/What in detail |
1124 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
1125 | 2. Already watch all the videos content and activity for the day. | |||
1126 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
1127 | 4. If you plan to reward the students, keep some candies or toffees. | |||
1128 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
1129 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
1130 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
1131 | Penguin fun dance | |||
1132 | ||||
1133 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1134 | Barahkadi ( ana-na)(3.36-5.11min) | |||
1135 | ||||
1136 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1137 | The Ant and The Dove story | |||
1138 | ||||
1139 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1140 | Backward Counting 10 to 1 | |||
1141 | ||||
1142 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
1143 | how to use files in ms word | |||
1144 | ||||
1145 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
1146 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
1147 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
1148 | ||||
1149 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
1150 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
1151 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
1152 | End of the session | Closing of the session | ||
1153 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
1154 | Square breathing | |||
1155 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
1156 | ||||
1157 | Day 34 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
1158 | When | What | Duration | How/What in detail |
1159 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
1160 | 2. Already watch all the videos content and activity for the day. | |||
1161 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
1162 | 4. If you plan to reward the students, keep some candies or toffees. | |||
1163 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
1164 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
1165 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
1166 | Fun memory game | |||
1167 | ||||
1168 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1169 | brush your teeth Hindi Rhymes | |||
1170 | ||||
1171 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1172 | Identify the image and find the name | |||
1173 | ||||
1174 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1175 | Biggest and Smallest | |||
1176 | ||||
1177 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
1178 | copy,cut,paste in ms word | |||
1179 | ||||
1180 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
1181 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
1182 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
1183 | ||||
1184 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
1185 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
1186 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
1187 | End of the session | Closing of the session | ||
1188 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
1189 | The Body Scanner | |||
1190 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
1191 | ||||
1192 | Day 35 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
1193 | When | What | Duration | How/What in detail |
1194 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
1195 | 2. Already watch all the videos content and activity for the day. | |||
1196 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
1197 | 4. If you plan to reward the students, keep some candies or toffees. | |||
1198 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
1199 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
1200 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
1201 | Fun with shapes activity | |||
1202 | ||||
1203 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1204 | Barahkadi (pa-ya)(5.12-6.46 min) | |||
1205 | ||||
1206 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1207 | some sight words | |||
1208 | ||||
1209 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1210 | Table of 7 multiplication | |||
1211 | ||||
1212 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
1213 | how to use in ms word | |||
1214 | ||||
1215 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
1216 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
1217 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
1218 | ||||
1219 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
1220 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
1221 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
1222 | End of the session | Closing of the session | ||
1223 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
1224 | melting exercise | |||
1225 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
1226 | ||||
1227 | Day 36 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
1228 | When | What | Duration | How/What in detail |
1229 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
1230 | 2. Already watch all the videos content and activity for the last days. | |||
1231 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
1232 | 4. If you plan to reward the students, keep some candies or toffees. | |||
1233 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
1234 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
1235 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, ask the students what fun activities they did during the week and which activity they liked the most, based on what they liked explain the fun activity again to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
1236 | Pass the clap activity lEnergizer with tables l Penguin fun dance l Fun memory game l Fun with shapes activity | |||
1237 | Fun activity with Glass | |||
1238 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and Once the students are all seated and ready, ask the students which Hindi activities they did during the week and which activity they liked the most, based on what they liked explain the Hindi activity again to the students briefly and make them excited. | ||
1239 | Read barahkadi l Barahkadi l Barahkadi l brush your teeth Hindi Rhymes l Barahkadi | |||
1240 | Barahkadi | |||
1241 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and ask the students which English activities they did during the week and which activity they liked the most, based on what they liked explain the English activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1242 | Three letter words with vowel 'u' l Beginning sounds lThe Ant and The Dove story lIdentify the image and find the name lsome sight words | |||
1243 | ||||
1244 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and ask the students which Math's activities they did during the week and which Math's activity they liked the most, based on what they liked explain the Math's activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1245 | numbers 91-100 l Forward and backward counting l Backward Counting 10 to 1 l Biggest and Smallest l Table of 7 multiplication | |||
1246 | ||||
1247 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's recap, make them settle down again into their seat and ask the students which Computer topic they learnt during the week and which Computer topic they liked the most, based on what they liked explain the Computer topic again to the students briefly and make the student listen carefully and Imagine/think about it. | ||
1248 | Shortcut keys l MS Word l how to use files in ms word l copy,cut,paste in ms word l how to use in ms word | |||
1249 | ||||
1250 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
1251 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and recap the concept again as needed to confirm their understanding. | |||
1252 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood all the concepts till now. | |||
1253 | ||||
1254 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
1255 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
1256 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
1257 | End of the session | Closing of the session | ||
1258 | 2 Minutes | 8. Now that the students have recap the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and ask the students which mindfulness activity they learnt during the week and which activity they liked the most . | ||
1259 | Rainbow relaxation l Candle and flower breathing l Square breathing l The Body Scanner l melting exercise | |||
1260 | "Now give away simple homework like ""Get three grains available in your house"" or ""Get three type of soil"" or ""Ask and learn from your mother about her grand mother"", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump." | |||
1261 | ||||
1262 | Day 37 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
1263 | When | What | Duration | How/What in detail |
1264 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
1265 | 2. Already watch all the videos content and activity for the day. | |||
1266 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
1267 | 4. If you plan to reward the students, keep some candies or toffees. | |||
1268 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
1269 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
1270 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
1271 | Fun activity with stick | |||
1272 | ||||
1273 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1274 | Barahkadi (ra-sha) (6.47-8.20 min) | |||
1275 | ||||
1276 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1277 | Explanation of Articles "A and An" | |||
1278 | ||||
1279 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1280 | Between Numbers | |||
1281 | ||||
1282 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
1283 | how to insert pictures in ms word | |||
1284 | ||||
1285 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
1286 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
1287 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
1288 | ||||
1289 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
1290 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
1291 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
1292 | End of the session | Closing of the session | ||
1293 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
1294 | sesnses to feel grounded | |||
1295 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
1296 | ||||
1297 | Day 38 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
1298 | When | What | Duration | How/What in detail |
1299 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
1300 | 2. Already watch all the videos content and activity for the day. | |||
1301 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
1302 | 4. If you plan to reward the students, keep some candies or toffees. | |||
1303 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
1304 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
1305 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
1306 | Bottle race activity | |||
1307 | ||||
1308 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1309 | Barahkadi (ha- shra) ( 8.21- 9.47min) | |||
1310 | ||||
1311 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1312 | use of a and an | |||
1313 | ||||
1314 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1315 | Random identification of numbers 1-100 | |||
1316 | ||||
1317 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
1318 | how to save files in ms word | |||
1319 | ||||
1320 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
1321 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
1322 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
1323 | ||||
1324 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
1325 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
1326 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
1327 | End of the session | Closing of the session | ||
1328 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
1329 | clap yoga song | |||
1330 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
1331 | ||||
1332 | Day 39 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
1333 | When | What | Duration | How/What in detail |
1334 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
1335 | 2. Already watch all the videos content and activity for the day. | |||
1336 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
1337 | 4. If you plan to reward the students, keep some candies or toffees. | |||
1338 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
1339 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
1340 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
1341 | Jump and action activity | |||
1342 | ||||
1343 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1344 | Magical Clock story in Hindi | |||
1345 | ||||
1346 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1347 | Chubby Cheeks rhyme | |||
1348 | ||||
1349 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1350 | Counting quiz | |||
1351 | ||||
1352 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
1353 | saving and printing a document | |||
1354 | ||||
1355 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
1356 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
1357 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
1358 | ||||
1359 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
1360 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
1361 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
1362 | End of the session | Closing of the session | ||
1363 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
1364 | meditation | |||
1365 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
1366 | ||||
1367 | Day 40 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
1368 | When | What | Duration | How/What in detail |
1369 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
1370 | 2. Already watch all the videos content and activity for the day. | |||
1371 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
1372 | 4. If you plan to reward the students, keep some candies or toffees. | |||
1373 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
1374 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
1375 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
1376 | Thumbs up, thumbs down fun activity | |||
1377 | ||||
1378 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1379 | barahkadi se shabd banaye | |||
1380 | ||||
1381 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1382 | Explanation of the Article | |||
1383 | ||||
1384 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1385 | Biggest and Smallest number | |||
1386 | ||||
1387 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
1388 | use notepad | |||
1389 | ||||
1390 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
1391 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
1392 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
1393 | ||||
1394 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
1395 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
1396 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
1397 | End of the session | Closing of the session | ||
1398 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
1399 | Be the pond mindfulness | |||
1400 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
1401 | ||||
1402 | Day 41 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
1403 | When | What | Duration | How/What in detail |
1404 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
1405 | 2. Already watch all the videos content and activity for the day. | |||
1406 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
1407 | 4. If you plan to reward the students, keep some candies or toffees. | |||
1408 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
1409 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
1410 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
1411 | Fun activity with Glass | |||
1412 | ||||
1413 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1414 | barahkadi se shabd padho | |||
1415 | ||||
1416 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1417 | Practice sheet of a,an and the | |||
1418 | ||||
1419 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1420 | Table of 8 multiplication | |||
1421 | ||||
1422 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
1423 | Computer Quiz | |||
1424 | ||||
1425 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
1426 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
1427 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
1428 | ||||
1429 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
1430 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
1431 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
1432 | End of the session | Closing of the session | ||
1433 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
1434 | emotional learning | |||
1435 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
1436 | ||||
1437 | Day 42 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
1438 | When | What | Duration | How/What in detail |
1439 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
1440 | 2. Already watch all the videos content and activity for the last days. | |||
1441 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
1442 | 4. If you plan to reward the students, keep some candies or toffees. | |||
1443 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
1444 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
1445 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, ask the students what fun activities they did during the week and which activity they liked the most, based on what they liked explain the fun activity again to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
1446 | Fun activity with stick l Bottle race activity l Jump and action activity l Thumbs up, thumbs down fun activity l Fun activity with Glass | |||
1447 | ||||
1448 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and Once the students are all seated and ready, ask the students which Hindi activities they did during the week and which activity they liked the most, based on what they liked explain the Hindi activity again to the students briefly and make them excited. | ||
1449 | Barahkadi (ra-sha) l Barahkadi (ha- shra) l Magical Clock story in Hindi lbarahkadi se shabd banaye lbarahkadi se shabd padho | |||
1450 | ||||
1451 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and ask the students which English activities they did during the week and which activity they liked the most, based on what they liked explain the English activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1452 | Explanation of Articles "A and An" luse of a and an lChubby Cheeks rhyme lExplanation of the Article lPractice sheet of a,an and the | |||
1453 | ||||
1454 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and ask the students which Math's activities they did during the week and which Math's activity they liked the most, based on what they liked explain the Math's activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1455 | Between Numbers l Random identification of numbers 1-100 l Counting quiz l Biggest and Smallest number l Table of 8 multiplication | |||
1456 | ||||
1457 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's recap, make them settle down again into their seat and ask the students which Computer topic they learnt during the week and which Computer topic they liked the most, based on what they liked explain the Computer topic again to the students briefly and make the student listen carefully and Imagine/think about it. | ||
1458 | how to use in ms word l how to insert pictures in ms word l how to save files in ms word lsaving and printing a document l Shortcut keys | |||
1459 | ||||
1460 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
1461 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and recap the concept again as needed to confirm their understanding. | |||
1462 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood all the concepts till now. | |||
1463 | ||||
1464 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
1465 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
1466 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
1467 | End of the session | Closing of the session | ||
1468 | 2 Minutes | 8. Now that the students have recap the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and ask the students which mindfulness activity they learnt during the week and which activity they liked the most . | ||
1469 | sesnses to feel grounded l clap yoga song l meditation l Be the pond mindfulness l emotional learning | |||
1470 | "Now give away simple homework like ""Get three grains available in your house"" or ""Get three type of soil"" or ""Ask and learn from your mother about her grand mother"", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump." | |||
1471 | ||||
1472 | Day 43 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
1473 | When | What | Duration | How/What in detail |
1474 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
1475 | 2. Already watch all the videos content and activity for the day. | |||
1476 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
1477 | 4. If you plan to reward the students, keep some candies or toffees. | |||
1478 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
1479 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
1480 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
1481 | Opposite words activity | |||
1482 | ||||
1483 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1484 | mathra vale shabd | |||
1485 | ||||
1486 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1487 | Teach Domestic animals | |||
1488 | ||||
1489 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1490 | Ones and tens | |||
1491 | ||||
1492 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
1493 | Ones and tens | |||
1494 | ||||
1495 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
1496 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
1497 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
1498 | ||||
1499 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
1500 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
1501 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
1502 | End of the session | Closing of the session | ||
1503 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
1504 | Emotions regulating activity | |||
1505 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
1506 | ||||
1507 | Day 44 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
1508 | When | What | Duration | How/What in detail |
1509 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
1510 | 2. Already watch all the videos content and activity for the day. | |||
1511 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
1512 | 4. If you plan to reward the students, keep some candies or toffees. | |||
1513 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
1514 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
1515 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
1516 | choo choo train activity | |||
1517 | ||||
1518 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1519 | mathra ke shabd | |||
1520 | ||||
1521 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1522 | Teach Wild Animals | |||
1523 | ||||
1524 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1525 | ones and tens activity | |||
1526 | ||||
1527 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
1528 | ones and tens activity | |||
1529 | ||||
1530 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
1531 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
1532 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
1533 | ||||
1534 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
1535 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
1536 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
1537 | End of the session | Closing of the session | ||
1538 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
1539 | Tree guided meditation | |||
1540 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
1541 | ||||
1542 | Day 45 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
1543 | When | What | Duration | How/What in detail |
1544 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
1545 | 2. Already watch all the videos content and activity for the day. | |||
1546 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
1547 | 4. If you plan to reward the students, keep some candies or toffees. | |||
1548 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
1549 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
1550 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
1551 | Brain GYM activity | |||
1552 | ||||
1553 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1554 | Aloo kachaloo rhymes | |||
1555 | ||||
1556 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1557 | THE FOX and THE SOUR GRAPES Story | |||
1558 | ||||
1559 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1560 | Skip count by 10's | |||
1561 | ||||
1562 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
1563 | Skip count by 10's | |||
1564 | ||||
1565 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
1566 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
1567 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
1568 | ||||
1569 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
1570 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
1571 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
1572 | End of the session | Closing of the session | ||
1573 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
1574 | calming meditation | |||
1575 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
1576 | ||||
1577 | Day 46 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
1578 | When | What | Duration | How/What in detail |
1579 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
1580 | 2. Already watch all the videos content and activity for the day. | |||
1581 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
1582 | 4. If you plan to reward the students, keep some candies or toffees. | |||
1583 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
1584 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
1585 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
1586 | Simon Says activity | |||
1587 | ||||
1588 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1589 | ye ki mathra ke shabd | |||
1590 | ||||
1591 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1592 | Teach Water animals | |||
1593 | ||||
1594 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1595 | understand 10's | |||
1596 | ||||
1597 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
1598 | understand 10's | |||
1599 | ||||
1600 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
1601 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
1602 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
1603 | ||||
1604 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
1605 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
1606 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
1607 | End of the session | Closing of the session | ||
1608 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
1609 | Fly Like a Butterfly | |||
1610 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
1611 | ||||
1612 | Day 47 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
1613 | When | What | Duration | How/What in detail |
1614 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
1615 | 2. Already watch all the videos content and activity for the day. | |||
1616 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
1617 | 4. If you plan to reward the students, keep some candies or toffees. | |||
1618 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
1619 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
1620 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
1621 | Head Shoulders Knees And Toes | |||
1622 | ||||
1623 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1624 | Chandra Bindu vale shabd | |||
1625 | ||||
1626 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1627 | Teach Animals and their young ones | |||
1628 | ||||
1629 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1630 | Table of 9 multiplication | |||
1631 | ||||
1632 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
1633 | Audio recording | |||
1634 | ||||
1635 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
1636 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
1637 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
1638 | ||||
1639 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
1640 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
1641 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
1642 | End of the session | Closing of the session | ||
1643 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
1644 | mindful eyes | |||
1645 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
1646 | ||||
1647 | Day 48 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
1648 | When | What | Duration | How/What in detail |
1649 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
1650 | 2. Already watch all the videos content and activity for the last days. | |||
1651 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
1652 | 4. If you plan to reward the students, keep some candies or toffees. | |||
1653 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
1654 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
1655 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, ask the students what fun activities they did during the week and which activity they liked the most, based on what they liked explain the fun activity again to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
1656 | Opposite words activity lchoo choo train activity lBrain GYM activity l Simon Says activity lHead Shoulders Knees And Toes | |||
1657 | ||||
1658 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and Once the students are all seated and ready, ask the students which Hindi activities they did during the week and which activity they liked the most, based on what they liked explain the Hindi activity again to the students briefly and make them excited. | ||
1659 | mathra vale shabd l mathra ke shabd l Aloo kachaloo rhymes l ye ki mathra ke shabd l Chandra Bindu vale shabd | |||
1660 | ||||
1661 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and ask the students which English activities they did during the week and which activity they liked the most, based on what they liked explain the English activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1662 | Teach Domestic animals l Teach Wild Animals l THE FOX and THE SOUR GRAPES Story l Teach Water animals lTeach Animals and their young ones | |||
1663 | mathra vale shabd l mathra ke shabd l Aloo kachaloo rhymes l ye ki mathra ke shabd l Chandra Bindu vale shabd | |||
1664 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and ask the students which Math's activities they did during the week and which Math's activity they liked the most, based on what they liked explain the Math's activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1665 | Ones and tens l ones and tens activity l Skip count by 10's l understand 10's l Table of 9 multiplication | |||
1666 | ||||
1667 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's recap, make them settle down again into their seat and ask the students which Computer topic they learnt during the week and which Computer topic they liked the most, based on what they liked explain the Computer topic again to the students briefly and make the student listen carefully and Imagine/think about it. | ||
1668 | What is file and folder l what is multimedia l How to play music in laptop l editing photos l Audio recording | |||
1669 | ||||
1670 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
1671 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and recap the concept again as needed to confirm their understanding. | |||
1672 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood all the concepts till now. | |||
1673 | ||||
1674 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
1675 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
1676 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
1677 | End of the session | Closing of the session | ||
1678 | 2 Minutes | 8. Now that the students have recap the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and ask the students which mindfulness activity they learnt during the week and which activity they liked the most . | ||
1679 | Emotions regulating activity l Tree guided meditation l calming meditation l Fly Like a Butterfly l mindful eyes | |||
1680 | "Now give away simple homework like ""Get three grains available in your house"" or ""Get three type of soil"" or ""Ask and learn from your mother about her grand mother"", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump." | |||
1681 | ||||
1682 | Day 49 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
1683 | When | What | Duration | How/What in detail |
1684 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
1685 | 2. Already watch all the videos content and activity for the day. | |||
1686 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
1687 | 4. If you plan to reward the students, keep some candies or toffees. | |||
1688 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
1689 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
1690 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
1691 | greeting activity | |||
1692 | ||||
1693 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1694 | aadhe vyanjan | |||
1695 | ||||
1696 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1697 | My Family | |||
1698 | ||||
1699 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1700 | Addition Doubling Numbers Song | |||
1701 | ||||
1702 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
1703 | Addition Doubling Numbers Song | |||
1704 | ||||
1705 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
1706 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
1707 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
1708 | ||||
1709 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
1710 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
1711 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
1712 | End of the session | Closing of the session | ||
1713 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
1714 | Breathing and Directing | |||
1715 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
1716 | ||||
1717 | Day 50 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
1718 | When | What | Duration | How/What in detail |
1719 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
1720 | 2. Already watch all the videos content and activity for the day. | |||
1721 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
1722 | 4. If you plan to reward the students, keep some candies or toffees. | |||
1723 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
1724 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
1725 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
1726 | Emotions activity | |||
1727 | ||||
1728 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1729 | dwithwakshar | |||
1730 | ||||
1731 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1732 | Teaching Good Habits | |||
1733 | ||||
1734 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1735 | Additions with pictures | |||
1736 | ||||
1737 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
1738 | open and save file in ms powerpoint | |||
1739 | ||||
1740 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
1741 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
1742 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
1743 | ||||
1744 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
1745 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
1746 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
1747 | End of the session | Closing of the session | ||
1748 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
1749 | Calm Your Emotions | |||
1750 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
1751 | ||||
1752 | Day 51 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
1753 | When | What | Duration | How/What in detail |
1754 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
1755 | 2. Already watch all the videos content and activity for the day. | |||
1756 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
1757 | 4. If you plan to reward the students, keep some candies or toffees. | |||
1758 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
1759 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
1760 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
1761 | Chicken fun dance | |||
1762 | ||||
1763 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1764 | beautiful poem | |||
1765 | ||||
1766 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1767 | Don't waste food moral story | |||
1768 | ||||
1769 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1770 | Additions with fingers | |||
1771 | ||||
1772 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
1773 | insert new slides, images and videos | |||
1774 | ||||
1775 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
1776 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
1777 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
1778 | ||||
1779 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
1780 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
1781 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
1782 | End of the session | Closing of the session | ||
1783 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
1784 | Balloon Man Practice | |||
1785 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
1786 | ||||
1787 | Day 52 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
1788 | When | What | Duration | How/What in detail |
1789 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
1790 | 2. Already watch all the videos content and activity for the day. | |||
1791 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
1792 | 4. If you plan to reward the students, keep some candies or toffees. | |||
1793 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
1794 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
1795 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
1796 | Fun with train activity | |||
1797 | ||||
1798 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1799 | currency | |||
1800 | ||||
1801 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1802 | Introducing birds | |||
1803 | ||||
1804 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1805 | Additions exercise | |||
1806 | ||||
1807 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
1808 | Use theme in power point | |||
1809 | ||||
1810 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
1811 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
1812 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
1813 | ||||
1814 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
1815 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
1816 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
1817 | End of the session | Closing of the session | ||
1818 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
1819 | Bubble Bounce | |||
1820 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
1821 | ||||
1822 | Day 53 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
1823 | When | What | Duration | How/What in detail |
1824 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
1825 | 2. Already watch all the videos content and activity for the day. | |||
1826 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
1827 | 4. If you plan to reward the students, keep some candies or toffees. | |||
1828 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
1829 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
1830 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
1831 | Activity on what to eat | |||
1832 | ||||
1833 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1834 | Dwithwakshar ke shabd | |||
1835 | ||||
1836 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1837 | Learn Birds that don't fly | |||
1838 | ||||
1839 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1840 | Table of 10 multiplication | |||
1841 | ||||
1842 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
1843 | An example ppt | |||
1844 | ||||
1845 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
1846 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
1847 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
1848 | ||||
1849 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
1850 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
1851 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
1852 | End of the session | Closing of the session | ||
1853 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
1854 | Mindfulness Activities for Kids | |||
1855 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
1856 | ||||
1857 | Day 54 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
1858 | When | What | Duration | How/What in detail |
1859 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
1860 | 2. Already watch all the videos content and activity for the last days. | |||
1861 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
1862 | 4. If you plan to reward the students, keep some candies or toffees. | |||
1863 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
1864 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
1865 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, ask the students what fun activities they did during the week and which activity they liked the most, based on what they liked explain the fun activity again to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
1866 | greeting activity l Emotions activity l Chicken fun dance l Fun with train activity l Activity on what to eat | |||
1867 | ||||
1868 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and Once the students are all seated and ready, ask the students which Hindi activities they did during the week and which activity they liked the most, based on what they liked explain the Hindi activity again to the students briefly and make them excited. | ||
1869 | aadhe vyanjan l dwithwakshar l beautiful poeml currency l Dwithwakshar ke shabd | |||
1870 | ||||
1871 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and ask the students which English activities they did during the week and which activity they liked the most, based on what they liked explain the English activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1872 | My Family l Teaching Good Habits l Don't waste food moral story l Introducing birds | |||
1873 | Learn Birds that don't fly | |||
1874 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and ask the students which Math's activities they did during the week and which Math's activity they liked the most, based on what they liked explain the Math's activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1875 | Addition Doubling Numbers Song l Additions with pictures l Additions with fingers lAdditions exercise l Table of 10 multiplication | |||
1876 | ||||
1877 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's recap, make them settle down again into their seat and ask the students which Computer topic they learnt during the week and which Computer topic they liked the most, based on what they liked explain the Computer topic again to the students briefly and make the student listen carefully and Imagine/think about it. | ||
1878 | Microsoft power point l open and save file in ms powerpoint linsert new slides, images and videos lUse theme in power point lAn example ppt | |||
1879 | ||||
1880 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
1881 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and recap the concept again as needed to confirm their understanding. | |||
1882 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood all the concepts till now. | |||
1883 | ||||
1884 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
1885 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
1886 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
1887 | End of the session | Closing of the session | ||
1888 | 2 Minutes | 8. Now that the students have recap the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and ask the students which mindfulness activity they learnt during the week and which activity they liked the most . | ||
1889 | Breathing and Directing l Calm Your Emotions l Balloon Man Practice l Bubble Bounce l Mindfulness Activities for Kids | |||
1890 | "Now give away simple homework like ""Get three grains available in your house"" or ""Get three type of soil"" or ""Ask and learn from your mother about her grand mother"", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump." | |||
1891 | ||||
1892 | Day 55 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
1893 | When | What | Duration | How/What in detail |
1894 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
1895 | 2. Already watch all the videos content and activity for the day. | |||
1896 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
1897 | 4. If you plan to reward the students, keep some candies or toffees. | |||
1898 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
1899 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
1900 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
1901 | Hand eye co ordination activity | |||
1902 | ||||
1903 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1904 | paryayvachi shabd | |||
1905 | ||||
1906 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1907 | Introducing Colors | |||
1908 | ||||
1909 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1910 | Additions with number line | |||
1911 | ||||
1912 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
1913 | what is email and gmail | |||
1914 | ||||
1915 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
1916 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
1917 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
1918 | ||||
1919 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
1920 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
1921 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
1922 | End of the session | Closing of the session | ||
1923 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
1924 | Rainbow relaxation | |||
1925 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
1926 | ||||
1927 | Day 56 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
1928 | When | What | Duration | How/What in detail |
1929 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
1930 | 2. Already watch all the videos content and activity for the day. | |||
1931 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
1932 | 4. If you plan to reward the students, keep some candies or toffees. | |||
1933 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
1934 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
1935 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
1936 | pic the ball | |||
1937 | ||||
1938 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1939 | shabdonse vaky banaye | |||
1940 | ||||
1941 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1942 | Introducing Flowers Name | |||
1943 | ||||
1944 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1945 | 2digit additions | |||
1946 | ||||
1947 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
1948 | What is a Google account | |||
1949 | ||||
1950 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
1951 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
1952 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
1953 | ||||
1954 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
1955 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
1956 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
1957 | End of the session | Closing of the session | ||
1958 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
1959 | Candle and flower breathing | |||
1960 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
1961 | ||||
1962 | Day 57 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
1963 | When | What | Duration | How/What in detail |
1964 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
1965 | 2. Already watch all the videos content and activity for the day. | |||
1966 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
1967 | 4. If you plan to reward the students, keep some candies or toffees. | |||
1968 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
1969 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
1970 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
1971 | Brain activation activity | |||
1972 | ||||
1973 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1974 | good habits kavitha | |||
1975 | ||||
1976 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1977 | The Deer and the Owl Story | |||
1978 | ||||
1979 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
1980 | Additions with carrying | |||
1981 | ||||
1982 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
1983 | Additions with carrying | |||
1984 | ||||
1985 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
1986 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
1987 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
1988 | ||||
1989 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
1990 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
1991 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
1992 | End of the session | Closing of the session | ||
1993 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
1994 | Square breathing | |||
1995 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
1996 | ||||
1997 | Day 58 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
1998 | When | What | Duration | How/What in detail |
1999 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
2000 | 2. Already watch all the videos content and activity for the day. | |||
2001 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
2002 | 4. If you plan to reward the students, keep some candies or toffees. | |||
2003 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
2004 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
2005 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
2006 | Days and months activity | |||
2007 | ||||
2008 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2009 | samyukthakshar | |||
2010 | ||||
2011 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2012 | Explanation of Fruits names | |||
2013 | ||||
2014 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2015 | ascending and descending order | |||
2016 | ||||
2017 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
2018 | What is Google drive | |||
2019 | ||||
2020 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
2021 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
2022 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
2023 | ||||
2024 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
2025 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
2026 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
2027 | End of the session | Closing of the session | ||
2028 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
2029 | The Body Scanner | |||
2030 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
2031 | ||||
2032 | Day 59 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
2033 | When | What | Duration | How/What in detail |
2034 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
2035 | 2. Already watch all the videos content and activity for the day. | |||
2036 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
2037 | 4. If you plan to reward the students, keep some candies or toffees. | |||
2038 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
2039 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
2040 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
2041 | Pass the things activity | |||
2042 | ||||
2043 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2044 | samyukhthakshar shabd | |||
2045 | ||||
2046 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2047 | Explanation of Vegetables Names | |||
2048 | ||||
2049 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2050 | Table of 11 multiplication | |||
2051 | ||||
2052 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
2053 | How to use Google drive | |||
2054 | ||||
2055 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
2056 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
2057 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
2058 | ||||
2059 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
2060 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
2061 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
2062 | End of the session | Closing of the session | ||
2063 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
2064 | melting exercise | |||
2065 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
2066 | ||||
2067 | Day 60 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
2068 | When | What | Duration | How/What in detail |
2069 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
2070 | 2. Already watch all the videos content and activity for the last days. | |||
2071 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
2072 | 4. If you plan to reward the students, keep some candies or toffees. | |||
2073 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
2074 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
2075 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, ask the students what fun activities they did during the week and which activity they liked the most, based on what they liked explain the fun activity again to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
2076 | Hand eye co ordination activity l pic the ball l Brain activation activity l Days and months activity l Pass the things activity | |||
2077 | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and Once the students are all seated and ready, ask the students which Hindi activities they did during the week and which activity they liked the most, based on what they liked explain the Hindi activity again to the students briefly and make them excited. | |||
2078 | 5 Minutes | paryayvachi shabd l shabdonse vaky banaye l good habits kavitha l samyukthakshar l samyukhthakshar shabd | ||
2079 | ||||
2080 | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and ask the students which English activities they did during the week and which activity they liked the most, based on what they liked explain the English activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | |||
2081 | 5 Minutes | Introducing Colors l Introducing Flowers Name l The Deer and the Owl Story l Explanation of Fruits names l Explanation of Vegetables Names | ||
2082 | ||||
2083 | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and ask the students which Math's activities they did during the week and which Math's activity they liked the most, based on what they liked explain the Math's activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | |||
2084 | 5 Minutes | Additions with number line l 2digit additions l Additions with carrying l ascending and descending order l Table of 11 multiplication | ||
2085 | ||||
2086 | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's recap, make them settle down again into their seat and ask the students which Computer topic they learnt during the week and which Computer topic they liked the most, based on what they liked explain the Computer topic again to the students briefly and make the student listen carefully and Imagine/think about it. | |||
2087 | 8 Minutes | what is email and gmail l What is a Google account l How to use Gmail l What is Google drive lHow to use Google drive | ||
2088 | ||||
2089 | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | |||
2090 | 8 Minutes | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and recap the concept again as needed to confirm their understanding. | ||
2091 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood all the concepts till now. | |||
2092 | ||||
2093 | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | |||
2094 | 20 Minutes | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | ||
2095 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
2096 | ||||
2097 | End of the session | Closing of the session | 8. Now that the students have recap the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and ask the students which mindfulness activity they learnt during the week and which activity they liked the most . | |
2098 | 2 Minutes | Rainbow relaxation l Candle and flower breathing l Square breathing l The Body Scanner l melting exercise | ||
2099 | "Now give away simple homework like ""Get three grains available in your house"" or ""Get three type of soil"" or ""Ask and learn from your mother about her grand mother"", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump." | |||
2100 | ||||
2101 | ||||
2102 | Day 61 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
2103 | When | What | Duration | How/What in detail |
2104 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
2105 | 2. Already watch all the videos content and activity for the day. | |||
2106 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
2107 | 4. If you plan to reward the students, keep some candies or toffees. | |||
2108 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
2109 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
2110 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
2111 | Pass the ball and count activity | |||
2112 | ||||
2113 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2114 | read samyukthakshar shabd | |||
2115 | ||||
2116 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2117 | Healthy food and junk food | |||
2118 | ||||
2119 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2120 | examples for ascending and descending order | |||
2121 | ||||
2122 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
2123 | Microsoft Excel | |||
2124 | ||||
2125 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
2126 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
2127 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
2128 | ||||
2129 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
2130 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
2131 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
2132 | End of the session | Closing of the session | ||
2133 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
2134 | sesnses to feel grounded | |||
2135 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
2136 | ||||
2137 | Day 62 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
2138 | When | What | Duration | How/What in detail |
2139 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
2140 | 2. Already watch all the videos content and activity for the day. | |||
2141 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
2142 | 4. If you plan to reward the students, keep some candies or toffees. | |||
2143 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
2144 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
2145 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
2146 | Do the woogie boogie activity | |||
2147 | ||||
2148 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2149 | vilom shabd | |||
2150 | ||||
2151 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2152 | two Letter blends | |||
2153 | ||||
2154 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2155 | Subtraction | |||
2156 | ||||
2157 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
2158 | how to open and close, save the excel sheet | |||
2159 | ||||
2160 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
2161 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
2162 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
2163 | ||||
2164 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
2165 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
2166 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
2167 | End of the session | Closing of the session | ||
2168 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
2169 | clap yoga song | |||
2170 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
2171 | ||||
2172 | Day 63 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
2173 | When | What | Duration | How/What in detail |
2174 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
2175 | 2. Already watch all the videos content and activity for the day. | |||
2176 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
2177 | 4. If you plan to reward the students, keep some candies or toffees. | |||
2178 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
2179 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
2180 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
2181 | You are the book activity | |||
2182 | ||||
2183 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2184 | sabse Sundar kaun kahani | |||
2185 | ||||
2186 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2187 | Teach months of the year with song | |||
2188 | ||||
2189 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2190 | subtraction on number line | |||
2191 | ||||
2192 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
2193 | subtraction on number line | |||
2194 | ||||
2195 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
2196 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
2197 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
2198 | ||||
2199 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
2200 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
2201 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
2202 | End of the session | Closing of the session | ||
2203 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
2204 | meditation | |||
2205 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
2206 | ||||
2207 | Day 64 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
2208 | When | What | Duration | How/What in detail |
2209 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
2210 | 2. Already watch all the videos content and activity for the day. | |||
2211 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
2212 | 4. If you plan to reward the students, keep some candies or toffees. | |||
2213 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
2214 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
2215 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
2216 | Fun with hands activity | |||
2217 | ||||
2218 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2219 | vilom shabd activity | |||
2220 | ||||
2221 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2222 | Blends "bl" word family | |||
2223 | ||||
2224 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2225 | Subtraction with fingers | |||
2226 | ||||
2227 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
2228 | Find and replace in excel | |||
2229 | ||||
2230 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
2231 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
2232 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
2233 | ||||
2234 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
2235 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
2236 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
2237 | End of the session | Closing of the session | ||
2238 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
2239 | Be the pond mindfulness | |||
2240 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
2241 | ||||
2242 | Day 65 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
2243 | When | What | Duration | How/What in detail |
2244 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
2245 | 2. Already watch all the videos content and activity for the day. | |||
2246 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
2247 | 4. If you plan to reward the students, keep some candies or toffees. | |||
2248 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
2249 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
2250 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
2251 | Cup on the head | |||
2252 | ||||
2253 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2254 | Week Name from Sunday to Monday | |||
2255 | ||||
2256 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2257 | Teaching Blends-"sp" family words | |||
2258 | ||||
2259 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2260 | Table of 12 multiplication | |||
2261 | ||||
2262 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
2263 | Creating tables in Excel | |||
2264 | ||||
2265 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
2266 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
2267 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
2268 | ||||
2269 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
2270 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
2271 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
2272 | End of the session | Closing of the session | ||
2273 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
2274 | emotional learning | |||
2275 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
2276 | ||||
2277 | Day 66 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
2278 | When | What | Duration | How/What in detail |
2279 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
2280 | 2. Already watch all the videos content and activity for the last days. | |||
2281 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
2282 | 4. If you plan to reward the students, keep some candies or toffees. | |||
2283 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
2284 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
2285 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, ask the students what fun activities they did during the week and which activity they liked the most, based on what they liked explain the fun activity again to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
2286 | Pass the ball and count activity l Do the woogie boogie activity lYou are the book activity l Fun with hands activity l Cup on the head | |||
2287 | ||||
2288 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and Once the students are all seated and ready, ask the students which Hindi activities they did during the week and which activity they liked the most, based on what they liked explain the Hindi activity again to the students briefly and make them excited. | ||
2289 | read samyukthakshar shabd l vilom shabd lsabse Sundar kaun kahani lvilom shabd activity l Week Name from Sunday to Monday | |||
2290 | Week Name from Sunday to Monday | |||
2291 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and ask the students which English activities they did during the week and which activity they liked the most, based on what they liked explain the English activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2292 | Healthy food and junk food l two Letter blends l Teach months of the year with song l Blends "bl" word family l Teaching Blends-"sp" family words | |||
2293 | ||||
2294 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and ask the students which Math's activities they did during the week and which Math's activity they liked the most, based on what they liked explain the Math's activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2295 | examples for ascending and descending order l Subtraction l subtraction on number line l Subtraction with fingers l Table of 12 multiplication | |||
2296 | ||||
2297 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's recap, make them settle down again into their seat and ask the students which Computer topic they learnt during the week and which Computer topic they liked the most, based on what they liked explain the Computer topic again to the students briefly and make the student listen carefully and Imagine/think about it. | ||
2298 | Microsoft Excel l how to open and close, save the excel sheet lhow to copy,select text rows and columns l Find and replace in excel l Creating tables in Excel | |||
2299 | ||||
2300 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
2301 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and recap the concept again as needed to confirm their understanding. | |||
2302 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood all the concepts till now. | |||
2303 | ||||
2304 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
2305 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
2306 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
2307 | End of the session | Closing of the session | ||
2308 | 2 Minutes | 8. Now that the students have recap the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and ask the students which mindfulness activity they learnt during the week and which activity they liked the most . | ||
2309 | sesnses to feel grounded lclap yoga song lmeditation lBe the pond mindfulness lemotional learning | |||
2310 | "Now give away simple homework like ""Get three grains available in your house"" or ""Get three type of soil"" or ""Ask and learn from your mother about her grand mother"", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump." | |||
2311 | ||||
2312 | Day 67 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
2313 | When | What | Duration | How/What in detail |
2314 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
2315 | 2. Already watch all the videos content and activity for the day. | |||
2316 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
2317 | 4. If you plan to reward the students, keep some candies or toffees. | |||
2318 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
2319 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
2320 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
2321 | Animals and birds activity | |||
2322 | ||||
2323 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2324 | Names of Colors | |||
2325 | ||||
2326 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2327 | Teaching Blends-"sn" family words | |||
2328 | ||||
2329 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2330 | Subtraction with 2 digit numbers | |||
2331 | ||||
2332 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
2333 | what is email and gmail | |||
2334 | ||||
2335 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
2336 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
2337 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
2338 | ||||
2339 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
2340 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
2341 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
2342 | End of the session | Closing of the session | ||
2343 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
2344 | Emotions regulating activity | |||
2345 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
2346 | ||||
2347 | Day 68 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
2348 | When | What | Duration | How/What in detail |
2349 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
2350 | 2. Already watch all the videos content and activity for the day. | |||
2351 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
2352 | 4. If you plan to reward the students, keep some candies or toffees. | |||
2353 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
2354 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
2355 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
2356 | action word for nursery class | |||
2357 | ||||
2358 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2359 | colours gk quiz | |||
2360 | ||||
2361 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2362 | blends-"gr" word family | |||
2363 | ||||
2364 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2365 | 2digit subtraction | |||
2366 | ||||
2367 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
2368 | Do's and don'ts while using a computer | |||
2369 | ||||
2370 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
2371 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
2372 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
2373 | ||||
2374 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
2375 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
2376 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
2377 | End of the session | Closing of the session | ||
2378 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
2379 | Tree guided meditation | |||
2380 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
2381 | ||||
2382 | Day 69 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
2383 | When | What | Duration | How/What in detail |
2384 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
2385 | 2. Already watch all the videos content and activity for the day. | |||
2386 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
2387 | 4. If you plan to reward the students, keep some candies or toffees. | |||
2388 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
2389 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
2390 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
2391 | Alert activity | |||
2392 | ||||
2393 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2394 | adivar kavitha | |||
2395 | ||||
2396 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2397 | The Lion and The Cows story | |||
2398 | ||||
2399 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2400 | subtraction with borrow | |||
2401 | ||||
2402 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
2403 | How to Use Wordpad | |||
2404 | ||||
2405 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
2406 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
2407 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
2408 | ||||
2409 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
2410 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
2411 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
2412 | End of the session | Closing of the session | ||
2413 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
2414 | calming meditation | |||
2415 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
2416 | ||||
2417 | Day 70 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
2418 | When | What | Duration | How/What in detail |
2419 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
2420 | 2. Already watch all the videos content and activity for the day. | |||
2421 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
2422 | 4. If you plan to reward the students, keep some candies or toffees. | |||
2423 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
2424 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
2425 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
2426 | Circle time activities -1 | |||
2427 | ||||
2428 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2429 | Body Parts | |||
2430 | ||||
2431 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2432 | blends practice sheet | |||
2433 | ||||
2434 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2435 | practice subtraction | |||
2436 | ||||
2437 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
2438 | Recap of computer parts vocabulary | |||
2439 | ||||
2440 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
2441 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
2442 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
2443 | ||||
2444 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
2445 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
2446 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
2447 | End of the session | Closing of the session | ||
2448 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
2449 | Fly Like a Butterfly | |||
2450 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
2451 | ||||
2452 | Day 71 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
2453 | When | What | Duration | How/What in detail |
2454 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
2455 | 2. Already watch all the videos content and activity for the day. | |||
2456 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
2457 | 4. If you plan to reward the students, keep some candies or toffees. | |||
2458 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
2459 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
2460 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
2461 | Co ordination activity | |||
2462 | ||||
2463 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2464 | revise body parts with English meaning | |||
2465 | ||||
2466 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2467 | My Family | |||
2468 | ||||
2469 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2470 | Table of 13 multiplication | |||
2471 | ||||
2472 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
2473 | what is coding | |||
2474 | ||||
2475 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
2476 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
2477 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
2478 | ||||
2479 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
2480 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
2481 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
2482 | End of the session | Closing of the session | ||
2483 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
2484 | mindful eyes | |||
2485 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
2486 | ||||
2487 | Day 72 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
2488 | When | What | Duration | How/What in detail |
2489 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
2490 | 2. Already watch all the videos content and activity for the last days. | |||
2491 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
2492 | 4. If you plan to reward the students, keep some candies or toffees. | |||
2493 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
2494 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
2495 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, ask the students what fun activities they did during the week and which activity they liked the most, based on what they liked explain the fun activity again to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
2496 | Animals and birds activity l action word for nursery class l Alert activity l Circle time activities -1 l Co ordination activity | |||
2497 | ||||
2498 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and Once the students are all seated and ready, ask the students which Hindi activities they did during the week and which activity they liked the most, based on what they liked explain the Hindi activity again to the students briefly and make them excited. | ||
2499 | Names of Colors l colours gk quiz l adivar kavitha lBody Parts l revise body parts with English meaning | |||
2500 | ||||
2501 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and ask the students which English activities they did during the week and which activity they liked the most, based on what they liked explain the English activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2502 | Teaching Blends-"sn" family words l blends-"gr" word family l The Lion and The Cows story blends practice sheet l My Family | |||
2503 | ||||
2504 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and ask the students which Math's activities they did during the week and which Math's activity they liked the most, based on what they liked explain the Math's activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2505 | Subtraction with 2 digit numbers l 2digit subtraction lsubtraction with borrow l practice subtraction l Table of 13 multiplication | |||
2506 | ||||
2507 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's recap, make them settle down again into their seat and ask the students which Computer topic they learnt during the week and which Computer topic they liked the most, based on what they liked explain the Computer topic again to the students briefly and make the student listen carefully and Imagine/think about it. | ||
2508 | Basic formulas in excel l Do's and don'ts while using a computer l How to Use Wordpad l Recap of computer parts vocabulary l what is coding | |||
2509 | ||||
2510 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
2511 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and recap the concept again as needed to confirm their understanding. | |||
2512 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood all the concepts till now. | |||
2513 | ||||
2514 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
2515 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
2516 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
2517 | End of the session | Closing of the session | ||
2518 | 2 Minutes | 8. Now that the students have recap the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and ask the students which mindfulness activity they learnt during the week and which activity they liked the most . | ||
2519 | Emotions regulating activity lTree guided meditation lcalming meditation l Fly Like a Butterfly lmindful eyes | |||
2520 | "Now give away simple homework like ""Get three grains available in your house"" or ""Get three type of soil"" or ""Ask and learn from your mother about her grand mother"", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump." | |||
2521 | ||||
2522 | Day 73 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
2523 | When | What | Duration | How/What in detail |
2524 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
2525 | 2. Already watch all the videos content and activity for the day. | |||
2526 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
2527 | 4. If you plan to reward the students, keep some candies or toffees. | |||
2528 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
2529 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
2530 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
2531 | clap,tap and catch the ball activity | |||
2532 | ||||
2533 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2534 | Read words | |||
2535 | ||||
2536 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2537 | Teaching Good Habits | |||
2538 | ||||
2539 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2540 | 2D shapes | |||
2541 | ||||
2542 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
2543 | coding sequence | |||
2544 | ||||
2545 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
2546 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
2547 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
2548 | ||||
2549 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
2550 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
2551 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
2552 | End of the session | Closing of the session | ||
2553 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
2554 | Breathing and Directing | |||
2555 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
2556 | ||||
2557 | Day 74 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
2558 | When | What | Duration | How/What in detail |
2559 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
2560 | 2. Already watch all the videos content and activity for the day. | |||
2561 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
2562 | 4. If you plan to reward the students, keep some candies or toffees. | |||
2563 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
2564 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
2565 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
2566 | activities for physical education | |||
2567 | ||||
2568 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2569 | Fruit Names in Hindi & English | |||
2570 | ||||
2571 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2572 | Introducing Seasons | |||
2573 | ||||
2574 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2575 | 3D shapes | |||
2576 | ||||
2577 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
2578 | block based coding | |||
2579 | ||||
2580 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
2581 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
2582 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
2583 | ||||
2584 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
2585 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
2586 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
2587 | End of the session | Closing of the session | ||
2588 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
2589 | Calm Your Emotions | |||
2590 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
2591 | ||||
2592 | Day 75 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
2593 | When | What | Duration | How/What in detail |
2594 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
2595 | 2. Already watch all the videos content and activity for the day. | |||
2596 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
2597 | 4. If you plan to reward the students, keep some candies or toffees. | |||
2598 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
2599 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
2600 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
2601 | jumping activfor kids | |||
2602 | ||||
2603 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2604 | Real friend story | |||
2605 | ||||
2606 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2607 | The Dog Says Bow Wow rhyme | |||
2608 | ||||
2609 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2610 | Guess the shapes | |||
2611 | ||||
2612 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
2613 | how to use scratch | |||
2614 | ||||
2615 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
2616 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
2617 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
2618 | ||||
2619 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
2620 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
2621 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
2622 | End of the session | Closing of the session | ||
2623 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
2624 | Balloon Man Practice | |||
2625 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
2626 | ||||
2627 | Day 76 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
2628 | When | What | Duration | How/What in detail |
2629 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
2630 | 2. Already watch all the videos content and activity for the day. | |||
2631 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
2632 | 4. If you plan to reward the students, keep some candies or toffees. | |||
2633 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
2634 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
2635 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
2636 | Cups activity | |||
2637 | ||||
2638 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2639 | Guess the fruit | |||
2640 | ||||
2641 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2642 | Introducing Parts of the Body | |||
2643 | ||||
2644 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2645 | ABAB pattern | |||
2646 | ||||
2647 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
2648 | ABAB pattern | |||
2649 | ||||
2650 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
2651 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
2652 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
2653 | ||||
2654 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
2655 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
2656 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
2657 | End of the session | Closing of the session | ||
2658 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
2659 | Bubble Bounce | |||
2660 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
2661 | ||||
2662 | Day 77 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
2663 | When | What | Duration | How/What in detail |
2664 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
2665 | 2. Already watch all the videos content and activity for the day. | |||
2666 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
2667 | 4. If you plan to reward the students, keep some candies or toffees. | |||
2668 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
2669 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
2670 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
2671 | move and stop activity | |||
2672 | ||||
2673 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2674 | Vegetables Name Hindi & English | |||
2675 | ||||
2676 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2677 | Teaching Actions Words | |||
2678 | ||||
2679 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2680 | Table of 14 multiplication | |||
2681 | ||||
2682 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
2683 | Table of 14 multiplication | |||
2684 | ||||
2685 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
2686 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
2687 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
2688 | ||||
2689 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
2690 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
2691 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
2692 | End of the session | Closing of the session | ||
2693 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
2694 | Mindfulness Activities for Kids | |||
2695 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
2696 | ||||
2697 | Day 78 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
2698 | When | What | Duration | How/What in detail |
2699 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
2700 | 2. Already watch all the videos content and activity for the last days. | |||
2701 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
2702 | 4. If you plan to reward the students, keep some candies or toffees. | |||
2703 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
2704 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
2705 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, ask the students what fun activities they did during the week and which activity they liked the most, based on what they liked explain the fun activity again to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
2706 | clap,tap and catch the ball activity lactivities for physical education ljumping activfor kids lCups activity lmove and stop activity | |||
2707 | ||||
2708 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and Once the students are all seated and ready, ask the students which Hindi activities they did during the week and which activity they liked the most, based on what they liked explain the Hindi activity again to the students briefly and make them excited. | ||
2709 | Read words lFruit Names in Hindi & English lReal friend story lGuess the fruit lVegetables Name Hindi & English | |||
2710 | ||||
2711 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and ask the students which English activities they did during the week and which activity they liked the most, based on what they liked explain the English activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2712 | Teaching Good Habits lIntroducing Seasons lThe Dog Says Bow Wow rhyme lIntroducing Parts of the Body lTeaching Actions Words | |||
2713 | ||||
2714 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and ask the students which Math's activities they did during the week and which Math's activity they liked the most, based on what they liked explain the Math's activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2715 | 2D shapes l 3D shapes l Guess the shapes l ABAB pattern l Table of 14 multiplication | |||
2716 | ||||
2717 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's recap, make them settle down again into their seat and ask the students which Computer topic they learnt during the week and which Computer topic they liked the most, based on what they liked explain the Computer topic again to the students briefly and make the student listen carefully and Imagine/think about it. | ||
2718 | coding sequence l block based coding l how to use scratch l how to create simple animation using scratch l Basic quiz | |||
2719 | ||||
2720 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
2721 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and recap the concept again as needed to confirm their understanding. | |||
2722 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood all the concepts till now. | |||
2723 | ||||
2724 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
2725 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
2726 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
2727 | End of the session | Closing of the session | ||
2728 | 2 Minutes | 8. Now that the students have recap the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and ask the students which mindfulness activity they learnt during the week and which activity they liked the most . | ||
2729 | Breathing and Directing l Calm Your Emotions l Balloon Man Practice l Bubble Bounce l Mindfulness Activities for Kids | |||
2730 | "Now give away simple homework like ""Get three grains available in your house"" or ""Get three type of soil"" or ""Ask and learn from your mother about her grand mother"", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump." | |||
2731 | ||||
2732 | Day 79 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
2733 | When | What | Duration | How/What in detail |
2734 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
2735 | 2. Already watch all the videos content and activity for the day. | |||
2736 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
2737 | 4. If you plan to reward the students, keep some candies or toffees. | |||
2738 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
2739 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
2740 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
2741 | Standing Line Activity | |||
2742 | ||||
2743 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2744 | vegetables quiz | |||
2745 | ||||
2746 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2747 | Skip count by 5s | |||
2748 | ||||
2749 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2750 | Skip count by 5s | |||
2751 | ||||
2752 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
2753 | digital citizenship | |||
2754 | ||||
2755 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
2756 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
2757 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
2758 | ||||
2759 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
2760 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
2761 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
2762 | End of the session | Closing of the session | ||
2763 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
2764 | Rainbow relaxation | |||
2765 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
2766 | ||||
2767 | Day 80 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
2768 | When | What | Duration | How/What in detail |
2769 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
2770 | 2. Already watch all the videos content and activity for the day. | |||
2771 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
2772 | 4. If you plan to reward the students, keep some candies or toffees. | |||
2773 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
2774 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
2775 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
2776 | Jump Jump Jump | |||
2777 | ||||
2778 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2779 | Flower Names in Hindi | |||
2780 | ||||
2781 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2782 | Explanation of Insects | |||
2783 | ||||
2784 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2785 | numbers in Abacus | |||
2786 | ||||
2787 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
2788 | Digital footprints | |||
2789 | ||||
2790 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
2791 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
2792 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
2793 | ||||
2794 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
2795 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
2796 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
2797 | End of the session | Closing of the session | ||
2798 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
2799 | Candle and flower breathing | |||
2800 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
2801 | ||||
2802 | Day 81 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
2803 | When | What | Duration | How/What in detail |
2804 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
2805 | 2. Already watch all the videos content and activity for the day. | |||
2806 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
2807 | 4. If you plan to reward the students, keep some candies or toffees. | |||
2808 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
2809 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
2810 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
2811 | Putting the ball in the circle according to the number | |||
2812 | ||||
2813 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2814 | lakdiki kathi rhyme | |||
2815 | ||||
2816 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2817 | Don't waste food moral story | |||
2818 | ||||
2819 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2820 | Additions in abacus | |||
2821 | ||||
2822 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
2823 | online privacy | |||
2824 | ||||
2825 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
2826 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
2827 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
2828 | ||||
2829 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
2830 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
2831 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
2832 | End of the session | Closing of the session | ||
2833 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
2834 | Square breathing | |||
2835 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
2836 | ||||
2837 | Day 82 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
2838 | When | What | Duration | How/What in detail |
2839 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
2840 | 2. Already watch all the videos content and activity for the day. | |||
2841 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
2842 | 4. If you plan to reward the students, keep some candies or toffees. | |||
2843 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
2844 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
2845 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
2846 | Rope activity | |||
2847 | ||||
2848 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2849 | Animals | |||
2850 | ||||
2851 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2852 | Types of Trees | |||
2853 | ||||
2854 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2855 | Subtraction in abacus | |||
2856 | ||||
2857 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
2858 | cuber security | |||
2859 | ||||
2860 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
2861 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
2862 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
2863 | ||||
2864 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
2865 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
2866 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
2867 | End of the session | Closing of the session | ||
2868 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
2869 | The Body Scanner | |||
2870 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
2871 | ||||
2872 | Day 83 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
2873 | When | What | Duration | How/What in detail |
2874 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
2875 | 2. Already watch all the videos content and activity for the day. | |||
2876 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
2877 | 4. If you plan to reward the students, keep some candies or toffees. | |||
2878 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
2879 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
2880 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
2881 | Cup race activity | |||
2882 | ||||
2883 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2884 | wild animals | |||
2885 | ||||
2886 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2887 | types of leaves | |||
2888 | ||||
2889 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2890 | Table of 15 multiplication | |||
2891 | ||||
2892 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
2893 | how to use usb drive | |||
2894 | ||||
2895 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
2896 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
2897 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
2898 | ||||
2899 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
2900 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
2901 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
2902 | End of the session | Closing of the session | ||
2903 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
2904 | melting exercise | |||
2905 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
2906 | ||||
2907 | Day 84 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
2908 | When | What | Duration | How/What in detail |
2909 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
2910 | 2. Already watch all the videos content and activity for the last days. | |||
2911 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
2912 | 4. If you plan to reward the students, keep some candies or toffees. | |||
2913 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
2914 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
2915 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, ask the students what fun activities they did during the week and which activity they liked the most, based on what they liked explain the fun activity again to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
2916 | Standing Line Activity l Jump Jump Jump l Putting the ball in the circle according to the number l Rope activity l Cup race activity | |||
2917 | ||||
2918 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and Once the students are all seated and ready, ask the students which Hindi activities they did during the week and which activity they liked the most, based on what they liked explain the Hindi activity again to the students briefly and make them excited. | ||
2919 | vegetables quiz l Flower Names in Hindi l lakdiki kathi rhyme l Animals l wild animals | |||
2920 | ||||
2921 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and ask the students which English activities they did during the week and which activity they liked the most, based on what they liked explain the English activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2922 | Opposite words l Explanation of Insects l Don't waste food moral story l Types of Trees l Different types of leaves | |||
2923 | ||||
2924 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and ask the students which Math's activities they did during the week and which Math's activity they liked the most, based on what they liked explain the Math's activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2925 | Skip count by 5s lnumbers in Abacus lAdditions in abacus lSubtraction in abacus l Table of 15 multiplication | |||
2926 | ||||
2927 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's recap, make them settle down again into their seat and ask the students which Computer topic they learnt during the week and which Computer topic they liked the most, based on what they liked explain the Computer topic again to the students briefly and make the student listen carefully and Imagine/think about it. | ||
2928 | digital citizenship l Digital footprints l online privacy l cuber security l how to use usb drive | |||
2929 | ||||
2930 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
2931 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and recap the concept again as needed to confirm their understanding. | |||
2932 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood all the concepts till now. | |||
2933 | ||||
2934 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
2935 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
2936 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
2937 | End of the session | Closing of the session | ||
2938 | 2 Minutes | 8. Now that the students have recap the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and ask the students which mindfulness activity they learnt during the week and which activity they liked the most . | ||
2939 | Rainbow relaxation l Candle and flower breathing l Square breathing l The Body Scanner l melting exercise | |||
2940 | "Now give away simple homework like ""Get three grains available in your house"" or ""Get three type of soil"" or ""Ask and learn from your mother about her grand mother"", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump." | |||
2941 | ||||
2942 | Day 85 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
2943 | When | What | Duration | How/What in detail |
2944 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
2945 | 2. Already watch all the videos content and activity for the day. | |||
2946 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
2947 | 4. If you plan to reward the students, keep some candies or toffees. | |||
2948 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
2949 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
2950 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
2951 | Energizer with spoon | |||
2952 | ||||
2953 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2954 | Sea animals | |||
2955 | ||||
2956 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2957 | Introducing TRAFFIC RULES | |||
2958 | ||||
2959 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2960 | ABB pattern | |||
2961 | ||||
2962 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
2963 | fun with tux paint | |||
2964 | ||||
2965 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
2966 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
2967 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
2968 | ||||
2969 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
2970 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
2971 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
2972 | End of the session | Closing of the session | ||
2973 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
2974 | sesnses to feel grounded | |||
2975 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
2976 | ||||
2977 | Day 86 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
2978 | When | What | Duration | How/What in detail |
2979 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
2980 | 2. Already watch all the videos content and activity for the day. | |||
2981 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
2982 | 4. If you plan to reward the students, keep some candies or toffees. | |||
2983 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
2984 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
2985 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
2986 | Shape Dance | |||
2987 | ||||
2988 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2989 | Animals quiz | |||
2990 | ||||
2991 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2992 | Magic words | |||
2993 | ||||
2994 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
2995 | Multiplication concept | |||
2996 | ||||
2997 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
2998 | Hard copy and soft copy | |||
2999 | ||||
3000 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
3001 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
3002 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
3003 | ||||
3004 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
3005 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
3006 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
3007 | End of the session | Closing of the session | ||
3008 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
3009 | clap yoga song | |||
3010 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
3011 | ||||
3012 | Day 87 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
3013 | When | What | Duration | How/What in detail |
3014 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
3015 | 2. Already watch all the videos content and activity for the day. | |||
3016 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
3017 | 4. If you plan to reward the students, keep some candies or toffees. | |||
3018 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
3019 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
3020 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
3021 | count and jump activity | |||
3022 | ||||
3023 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3024 | Lalchi lomdi story | |||
3025 | ||||
3026 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3027 | Ding Dong Bell rhyme | |||
3028 | ||||
3029 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3030 | -practice multiplication | |||
3031 | ||||
3032 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
3033 | -practice multiplication | |||
3034 | ||||
3035 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
3036 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
3037 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
3038 | ||||
3039 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
3040 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
3041 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
3042 | End of the session | Closing of the session | ||
3043 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
3044 | meditation | |||
3045 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
3046 | ||||
3047 | Day 88 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
3048 | When | What | Duration | How/What in detail |
3049 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
3050 | 2. Already watch all the videos content and activity for the day. | |||
3051 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
3052 | 4. If you plan to reward the students, keep some candies or toffees. | |||
3053 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
3054 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
3055 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
3056 | Finger clap energizer | |||
3057 | ||||
3058 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3059 | Birds Name in Hindi & English | |||
3060 | ||||
3061 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3062 | sentences meaning Hindi to English | |||
3063 | ||||
3064 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3065 | multiplication of 2 digits by 1 digit | |||
3066 | ||||
3067 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
3068 | what is an artificial intelligence | |||
3069 | ||||
3070 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
3071 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
3072 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
3073 | ||||
3074 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
3075 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
3076 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
3077 | End of the session | Closing of the session | ||
3078 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
3079 | Be the pond mindfulness | |||
3080 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
3081 | ||||
3082 | Day 89 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
3083 | When | What | Duration | How/What in detail |
3084 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
3085 | 2. Already watch all the videos content and activity for the day. | |||
3086 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
3087 | 4. If you plan to reward the students, keep some candies or toffees. | |||
3088 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
3089 | Action passing Game | |||
3090 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
3091 | January Months to December | |||
3092 | ||||
3093 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3094 | Reading 3 letter sentences | |||
3095 | ||||
3096 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3097 | Reading 3 letter sentences | |||
3098 | ||||
3099 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3100 | Table of 16 multiplication | |||
3101 | ||||
3102 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
3103 | What is a robot | |||
3104 | ||||
3105 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
3106 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
3107 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
3108 | ||||
3109 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
3110 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
3111 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
3112 | End of the session | Closing of the session | ||
3113 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
3114 | emotional learning | |||
3115 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
3116 | ||||
3117 | Day 90 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
3118 | When | What | Duration | How/What in detail |
3119 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
3120 | 2. Already watch all the videos content and activity for the last days. | |||
3121 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
3122 | 4. If you plan to reward the students, keep some candies or toffees. | |||
3123 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
3124 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
3125 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, ask the students what fun activities they did during the week and which activity they liked the most, based on what they liked explain the fun activity again to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
3126 | Energizer with spoon l Shape Dance l count and jump activity lFinger clap energizer l Action passing Game | |||
3127 | ||||
3128 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and Once the students are all seated and ready, ask the students which Hindi activities they did during the week and which activity they liked the most, based on what they liked explain the Hindi activity again to the students briefly and make them excited. | ||
3129 | Sea animals l Animals quiz l Lalchi lomdi story l Birds Name in Hindi & English l January Months to December | |||
3130 | ||||
3131 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and ask the students which English activities they did during the week and which activity they liked the most, based on what they liked explain the English activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3132 | Introducing TRAFFIC RULES l Magic words l Ding Dong Bell rhyme l sentences meaning Hindi to English l Reading 3 letter sentences | |||
3133 | ||||
3134 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and ask the students which Math's activities they did during the week and which Math's activity they liked the most, based on what they liked explain the Math's activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3135 | ABBABB pattern lMultiplication concept l-practice multiplication lmultiplication of 2 digits by 1 digit lTable of 16 multiplication | |||
3136 | ||||
3137 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's recap, make them settle down again into their seat and ask the students which Computer topic they learnt during the week and which Computer topic they liked the most, based on what they liked explain the Computer topic again to the students briefly and make the student listen carefully and Imagine/think about it. | ||
3138 | fun with tux paint l Hard copy and soft copy l What is e-book l What is a robot l impact of technology on daily life | |||
3139 | ||||
3140 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
3141 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and recap the concept again as needed to confirm their understanding. | |||
3142 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood all the concepts till now. | |||
3143 | ||||
3144 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
3145 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
3146 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
3147 | End of the session | Closing of the session | ||
3148 | 2 Minutes | 8. Now that the students have recap the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and ask the students which mindfulness activity they learnt during the week and which activity they liked the most . | ||
3149 | sesnses to feel grounded l clap yoga song l meditation l Be the pond mindfulness lemotional learning | |||
3150 | "Now give away simple homework like ""Get three grains available in your house"" or ""Get three type of soil"" or ""Ask and learn from your mother about her grand mother"", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump." | |||
3151 | ||||
3152 | Day 91 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
3153 | When | What | Duration | How/What in detail |
3154 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
3155 | 2. Already watch all the videos content and activity for the day. | |||
3156 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
3157 | 4. If you plan to reward the students, keep some candies or toffees. | |||
3158 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
3159 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
3160 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
3161 | pic up with straws activity | |||
3162 | ||||
3163 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3164 | months of the year kavitha | |||
3165 | ||||
3166 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3167 | basic english to hindi conversation | |||
3168 | ||||
3169 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3170 | multiplication by 2 digits | |||
3171 | ||||
3172 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
3173 | impact of technology on daily life | |||
3174 | ||||
3175 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
3176 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
3177 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
3178 | ||||
3179 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
3180 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
3181 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
3182 | End of the session | Closing of the session | ||
3183 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
3184 | Emotions regulating activity | |||
3185 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
3186 | ||||
3187 | Day 92 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
3188 | When | What | Duration | How/What in detail |
3189 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
3190 | 2. Already watch all the videos content and activity for the day. | |||
3191 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
3192 | 4. If you plan to reward the students, keep some candies or toffees. | |||
3193 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
3194 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
3195 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
3196 | Bottle Filling Race | |||
3197 | ||||
3198 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3199 | Hindi Grammar - Vachan | |||
3200 | ||||
3201 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3202 | Classroom instructions | |||
3203 | ||||
3204 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3205 | practice multiplication by 2 digits | |||
3206 | ||||
3207 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
3208 | means of communication | |||
3209 | ||||
3210 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
3211 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
3212 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
3213 | ||||
3214 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
3215 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
3216 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
3217 | End of the session | Closing of the session | ||
3218 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
3219 | Tree guided meditation | |||
3220 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
3221 | ||||
3222 | Day 93 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
3223 | When | What | Duration | How/What in detail |
3224 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
3225 | 2. Already watch all the videos content and activity for the day. | |||
3226 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
3227 | 4. If you plan to reward the students, keep some candies or toffees. | |||
3228 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
3229 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
3230 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
3231 | Stone Collecting Game | |||
3232 | ||||
3233 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3234 | story | |||
3235 | ||||
3236 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3237 | Friend In Need's A Friend Indeed story | |||
3238 | ||||
3239 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3240 | place value hundred | |||
3241 | ||||
3242 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
3243 | technologies used in classroom room | |||
3244 | ||||
3245 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
3246 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
3247 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
3248 | ||||
3249 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
3250 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
3251 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
3252 | End of the session | Closing of the session | ||
3253 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
3254 | calming meditation | |||
3255 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
3256 | ||||
3257 | Day 94 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
3258 | When | What | Duration | How/What in detail |
3259 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
3260 | 2. Already watch all the videos content and activity for the day. | |||
3261 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
3262 | 4. If you plan to reward the students, keep some candies or toffees. | |||
3263 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
3264 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
3265 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
3266 | Lemon and Spoon game . | |||
3267 | ||||
3268 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3269 | Read small sentences | |||
3270 | ||||
3271 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3272 | explanation of Like and don't like | |||
3273 | ||||
3274 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3275 | expanded form | |||
3276 | ||||
3277 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
3278 | Manage screen timing | |||
3279 | ||||
3280 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
3281 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
3282 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
3283 | ||||
3284 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
3285 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
3286 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
3287 | End of the session | Closing of the session | ||
3288 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
3289 | Fly Like a Butterfly | |||
3290 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
3291 | ||||
3292 | Day 95 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
3293 | When | What | Duration | How/What in detail |
3294 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
3295 | 2. Already watch all the videos content and activity for the day. | |||
3296 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
3297 | 4. If you plan to reward the students, keep some candies or toffees. | |||
3298 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
3299 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
3300 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
3301 | Warm Up Activity | |||
3302 | ||||
3303 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3304 | read opposite words | |||
3305 | ||||
3306 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3307 | parts of a house vocabulary | |||
3308 | ||||
3309 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3310 | table of 17 multiplication | |||
3311 | ||||
3312 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
3313 | Binary Number system | |||
3314 | ||||
3315 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
3316 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
3317 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
3318 | ||||
3319 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
3320 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
3321 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
3322 | End of the session | Closing of the session | ||
3323 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
3324 | mindful eyes | |||
3325 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
3326 | ||||
3327 | Day 96 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
3328 | When | What | Duration | How/What in detail |
3329 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
3330 | 2. Already watch all the videos content and activity for the last days. | |||
3331 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
3332 | 4. If you plan to reward the students, keep some candies or toffees. | |||
3333 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
3334 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
3335 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, ask the students what fun activities they did during the week and which activity they liked the most, based on what they liked explain the fun activity again to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
3336 | pic up with straws activity l Bottle Filling Race l Stone Collecting Game l Lemon and Spoon game lWarm Up Activity | |||
3337 | ||||
3338 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and Once the students are all seated and ready, ask the students which Hindi activities they did during the week and which activity they liked the most, based on what they liked explain the Hindi activity again to the students briefly and make them excited. | ||
3339 | months of the year kavitha l Hindi Grammar - Vachan l story l Read small sentences l read opposite words | |||
3340 | ||||
3341 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and ask the students which English activities they did during the week and which activity they liked the most, based on what they liked explain the English activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3342 | basic english to hindi conversationClassroom instructions l Friend In Need's A Friend Indeed story l explanation of Like and don't like lparts of a house vocabulary | |||
3343 | ||||
3344 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and ask the students which Math's activities they did during the week and which Math's activity they liked the most, based on what they liked explain the Math's activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3345 | multiplication by 2 digits l practice multiplication by 2 digits l place value hundred l expanded form l table of 17 multiplication | |||
3346 | ||||
3347 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's recap, make them settle down again into their seat and ask the students which Computer topic they learnt during the week and which Computer topic they liked the most, based on what they liked explain the Computer topic again to the students briefly and make the student listen carefully and Imagine/think about it. | ||
3348 | impact of technology on daily life | means of communication | technologies used in classroom room | Manage screen timing | Binary Number system | |||
3349 | ||||
3350 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
3351 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and recap the concept again as needed to confirm their understanding. | |||
3352 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood all the concepts till now. | |||
3353 | ||||
3354 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
3355 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
3356 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
3357 | End of the session | Closing of the session | ||
3358 | 2 Minutes | 8. Now that the students have recap the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and ask the students which mindfulness activity they learnt during the week and which activity they liked the most . | ||
3359 | Emotions regulating activity l Tree guided meditation l calming meditation l Fly Like a Butterfly l mindful eyes | |||
3360 | "Now give away simple homework like ""Get three grains available in your house"" or ""Get three type of soil"" or ""Ask and learn from your mother about her grand mother"", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump." | |||
3361 | ||||
3362 | Day 97 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
3363 | When | What | Duration | How/What in detail |
3364 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
3365 | 2. Already watch all the videos content and activity for the day. | |||
3366 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
3367 | 4. If you plan to reward the students, keep some candies or toffees. | |||
3368 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
3369 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
3370 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
3371 | Good habits song | |||
3372 | ||||
3373 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3374 | this and that | |||
3375 | ||||
3376 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3377 | Rhyming words | |||
3378 | ||||
3379 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3380 | standard form | |||
3381 | ||||
3382 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
3383 | storage device in computer | |||
3384 | ||||
3385 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
3386 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
3387 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
3388 | ||||
3389 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
3390 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
3391 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
3392 | End of the session | Closing of the session | ||
3393 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
3394 | Breathing and Directing | |||
3395 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
3396 | ||||
3397 | Day 98 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
3398 | When | What | Duration | How/What in detail |
3399 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
3400 | 2. Already watch all the videos content and activity for the day. | |||
3401 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
3402 | 4. If you plan to reward the students, keep some candies or toffees. | |||
3403 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
3404 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
3405 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
3406 | pass the balloon and burst activity | |||
3407 | ||||
3408 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3409 | Examples of this and that | |||
3410 | ||||
3411 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3412 | Sight word sentences | |||
3413 | ||||
3414 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3415 | skip count by 2s | |||
3416 | ||||
3417 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
3418 | windows desktop recap advance | |||
3419 | ||||
3420 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
3421 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
3422 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
3423 | ||||
3424 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
3425 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
3426 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
3427 | End of the session | Closing of the session | ||
3428 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
3429 | Calm Your Emotions | |||
3430 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
3431 | ||||
3432 | Day 99 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
3433 | When | What | Duration | How/What in detail |
3434 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
3435 | 2. Already watch all the videos content and activity for the day. | |||
3436 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
3437 | 4. If you plan to reward the students, keep some candies or toffees. | |||
3438 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
3439 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
3440 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
3441 | 20 new different and Fun games | 20 Pe games | physical education games | 20 educaçãofisica | |||
3442 | ||||
3443 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3444 | yk do kabhi na ro kavitha | |||
3445 | ||||
3446 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3447 | Hot Cross Buns rhyme | |||
3448 | ||||
3449 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3450 | skip count recap | |||
3451 | ||||
3452 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
3453 | recap of on /off | |||
3454 | ||||
3455 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
3456 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
3457 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
3458 | ||||
3459 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
3460 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
3461 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
3462 | End of the session | Closing of the session | ||
3463 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
3464 | Balloon Man Practice | |||
3465 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
3466 | ||||
3467 | Day 100 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
3468 | When | What | Duration | How/What in detail |
3469 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
3470 | 2. Already watch all the videos content and activity for the day. | |||
3471 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
3472 | 4. If you plan to reward the students, keep some candies or toffees. | |||
3473 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
3474 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
3475 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
3476 | Catching and Throwing game | |||
3477 | ||||
3478 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3479 | counting 1-10 | |||
3480 | ||||
3481 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3482 | practice sheet for reading | |||
3483 | ||||
3484 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3485 | skip counting by hundreds | |||
3486 | ||||
3487 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
3488 | operating system recap | |||
3489 | ||||
3490 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
3491 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
3492 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
3493 | ||||
3494 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
3495 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
3496 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
3497 | End of the session | Closing of the session | ||
3498 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
3499 | Bubble Bounce | |||
3500 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
3501 | ||||
3502 | Day 101 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
3503 | When | What | Duration | How/What in detail |
3504 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
3505 | 2. Already watch all the videos content and activity for the day. | |||
3506 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
3507 | 4. If you plan to reward the students, keep some candies or toffees. | |||
3508 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
3509 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
3510 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
3511 | Musical Hula Hoops | |||
3512 | ||||
3513 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3514 | English to Hindi Conversation | |||
3515 | ||||
3516 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3517 | Wh questions | |||
3518 | ||||
3519 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3520 | table of 18 multiplication | |||
3521 | ||||
3522 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
3523 | basic computer MCQ's | |||
3524 | ||||
3525 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
3526 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
3527 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
3528 | ||||
3529 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
3530 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
3531 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
3532 | End of the session | Closing of the session | ||
3533 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
3534 | Mindfulness Activities for Kids | |||
3535 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
3536 | ||||
3537 | Day 102 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
3538 | When | What | Duration | How/What in detail |
3539 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
3540 | 2. Already watch all the videos content and activity for the last days. | |||
3541 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
3542 | 4. If you plan to reward the students, keep some candies or toffees. | |||
3543 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
3544 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
3545 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, ask the students what fun activities they did during the week and which activity they liked the most, based on what they liked explain the fun activity again to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
3546 | Good habits song l pass the balloon and burst activity l 20 new different and Fun games | Catching and Throwing game l Musical Hula Hoops | |||
3547 | ||||
3548 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and Once the students are all seated and ready, ask the students which Hindi activities they did during the week and which activity they liked the most, based on what they liked explain the Hindi activity again to the students briefly and make them excited. | ||
3549 | this and that l Examples of this and that l yk do kabhi na ro kavitha l counting 1-10 l English to Hindi Conversation | |||
3550 | ||||
3551 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and ask the students which English activities they did during the week and which activity they liked the most, based on what they liked explain the English activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3552 | Rhyming words l Sight word sentences l Hot Cross Buns rhyme lpractice sheet for reading lWh questions | |||
3553 | ||||
3554 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and ask the students which Math's activities they did during the week and which Math's activity they liked the most, based on what they liked explain the Math's activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3555 | standard form lskip count by 2s l skip count recap l skip counting by hundreds l table of 18 multiplication | |||
3556 | ||||
3557 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's recap, make them settle down again into their seat and ask the students which Computer topic they learnt during the week and which Computer topic they liked the most, based on what they liked explain the Computer topic again to the students briefly and make the student listen carefully and Imagine/think about it. | ||
3558 | storage device in computer | windows desktop recap advance | recap of on /off | operating system recap | basic computer MCQ's | |||
3559 | ||||
3560 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
3561 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and recap the concept again as needed to confirm their understanding. | |||
3562 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood all the concepts till now. | |||
3563 | ||||
3564 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
3565 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
3566 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
3567 | End of the session | Closing of the session | ||
3568 | 2 Minutes | 8. Now that the students have recap the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and ask the students which mindfulness activity they learnt during the week and which activity they liked the most . | ||
3569 | Breathing and Directing | Calm Your Emotions | Balloon Man Practice | Bubble Bounce | Mindfulness Activities for Kids | |||
3570 | "Now give away simple homework like ""Get three grains available in your house"" or ""Get three type of soil"" or ""Ask and learn from your mother about her grand mother"", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump." | |||
3571 | ||||
3572 | Day 103 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
3573 | When | What | Duration | How/What in detail |
3574 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
3575 | 2. Already watch all the videos content and activity for the day. | |||
3576 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
3577 | 4. If you plan to reward the students, keep some candies or toffees. | |||
3578 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
3579 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
3580 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
3581 | Hopping Race | |||
3582 | ||||
3583 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3584 | noun ( upto 1.56 min) | |||
3585 | ||||
3586 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3587 | Teach this and that | |||
3588 | ||||
3589 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3590 | Division | |||
3591 | ||||
3592 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
3593 | Ms office (upto 9 min) | |||
3594 | ||||
3595 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
3596 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
3597 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
3598 | ||||
3599 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
3600 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
3601 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
3602 | End of the session | Closing of the session | ||
3603 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
3604 | Rainbow relaxation | |||
3605 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
3606 | ||||
3607 | Day 104 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
3608 | When | What | Duration | How/What in detail |
3609 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
3610 | 2. Already watch all the videos content and activity for the day. | |||
3611 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
3612 | 4. If you plan to reward the students, keep some candies or toffees. | |||
3613 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
3614 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
3615 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
3616 | Frog Jump | |||
3617 | ||||
3618 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3619 | Types of nouns(start from 2 min) | |||
3620 | ||||
3621 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3622 | Types of nouns(start from 2 min) | |||
3623 | ||||
3624 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3625 | one digit division | |||
3626 | ||||
3627 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
3628 | one digit division | |||
3629 | ||||
3630 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
3631 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
3632 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
3633 | ||||
3634 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
3635 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
3636 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
3637 | End of the session | Closing of the session | ||
3638 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
3639 | Candle and flower breathing | |||
3640 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
3641 | ||||
3642 | Day 105 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
3643 | When | What | Duration | How/What in detail |
3644 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
3645 | 2. Already watch all the videos content and activity for the day. | |||
3646 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
3647 | 4. If you plan to reward the students, keep some candies or toffees. | |||
3648 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
3649 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
3650 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
3651 | funny game | |||
3652 | ||||
3653 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3654 | sangya story | |||
3655 | ||||
3656 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3657 | Cap seller and monkey story | |||
3658 | ||||
3659 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3660 | Division of 2digits by 1 digit | |||
3661 | ||||
3662 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
3663 | Division of 2digits by 1 digit | |||
3664 | ||||
3665 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
3666 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
3667 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
3668 | ||||
3669 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
3670 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
3671 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
3672 | End of the session | Closing of the session | ||
3673 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
3674 | Square breathing | |||
3675 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
3676 | ||||
3677 | Day 106 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
3678 | When | What | Duration | How/What in detail |
3679 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
3680 | 2. Already watch all the videos content and activity for the day. | |||
3681 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
3682 | 4. If you plan to reward the students, keep some candies or toffees. | |||
3683 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
3684 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
3685 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
3686 | listen and act | |||
3687 | ||||
3688 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3689 | Hindi Grammar - Vachan | |||
3690 | ||||
3691 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3692 | Teach these and those | |||
3693 | ||||
3694 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3695 | practice division | |||
3696 | ||||
3697 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
3698 | practice division | |||
3699 | ||||
3700 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
3701 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
3702 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
3703 | ||||
3704 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
3705 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
3706 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
3707 | End of the session | Closing of the session | ||
3708 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
3709 | The Body Scanner | |||
3710 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
3711 | ||||
3712 | Day 107 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
3713 | When | What | Duration | How/What in detail |
3714 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
3715 | 2. Already watch all the videos content and activity for the day. | |||
3716 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
3717 | 4. If you plan to reward the students, keep some candies or toffees. | |||
3718 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
3719 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
3720 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
3721 | BALL BALANCING | |||
3722 | ||||
3723 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3724 | types of sangya | |||
3725 | ||||
3726 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3727 | practice this, that, these and those | |||
3728 | ||||
3729 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3730 | Table of 19 multiplication | |||
3731 | ||||
3732 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
3733 | Table of 19 multiplication | |||
3734 | ||||
3735 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
3736 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
3737 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
3738 | ||||
3739 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
3740 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
3741 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
3742 | End of the session | Closing of the session | ||
3743 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
3744 | melting exercise | |||
3745 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
3746 | ||||
3747 | Day 108 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
3748 | When | What | Duration | How/What in detail |
3749 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
3750 | 2. Already watch all the videos content and activity for the last days. | |||
3751 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
3752 | 4. If you plan to reward the students, keep some candies or toffees. | |||
3753 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
3754 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
3755 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, ask the students what fun activities they did during the week and which activity they liked the most, based on what they liked explain the fun activity again to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
3756 | Hopping Race | Frog Jump | funny game | listen and act | BALL BALANCING | |||
3757 | ||||
3758 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and Once the students are all seated and ready, ask the students which Hindi activities they did during the week and which activity they liked the most, based on what they liked explain the Hindi activity again to the students briefly and make them excited. | ||
3759 | noun l Types of nouns l sangya story l Sangya pehchano l types of sangya | |||
3760 | ||||
3761 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and ask the students which English activities they did during the week and which activity they liked the most, based on what they liked explain the English activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3762 | Teach this and that l Teach singular and plural lCap seller and monkey story l Teach these and those l practice this, that, these and those | |||
3763 | ||||
3764 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and ask the students which Math's activities they did during the week and which Math's activity they liked the most, based on what they liked explain the Math's activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3765 | Breathing and Directing l Calm Your Emotions l Balloon Man Practice l Bubble Bounce l Mindfulness Activities for Kids | |||
3766 | ||||
3767 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's recap, make them settle down again into their seat and ask the students which Computer topic they learnt during the week and which Computer topic they liked the most, based on what they liked explain the Computer topic again to the students briefly and make the student listen carefully and Imagine/think about it. | ||
3768 | Ms office (upto 9 min) | ms office MCQ's | desktop shortcuts recap | Files explorer are advance level | computer quiz | |||
3769 | ||||
3770 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
3771 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and recap the concept again as needed to confirm their understanding. | |||
3772 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood all the concepts till now. | |||
3773 | ||||
3774 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
3775 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
3776 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
3777 | End of the session | Closing of the session | ||
3778 | 2 Minutes | 8. Now that the students have recap the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and ask the students which mindfulness activity they learnt during the week and which activity they liked the most . | ||
3779 | Rainbow relaxation l Candle and flower breathing l Square breathing l The Body Scanner l melting exercise | |||
3780 | "Now give away simple homework like ""Get three grains available in your house"" or ""Get three type of soil"" or ""Ask and learn from your mother about her grand mother"", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump." | |||
3781 | ||||
3782 | Day 109 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
3783 | When | What | Duration | How/What in detail |
3784 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
3785 | 2. Already watch all the videos content and activity for the day. | |||
3786 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
3787 | 4. If you plan to reward the students, keep some candies or toffees. | |||
3788 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
3789 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
3790 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
3791 | Pass the ring activity | |||
3792 | ||||
3793 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3794 | this and that | |||
3795 | ||||
3796 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3797 | Our neighborhood | |||
3798 | ||||
3799 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3800 | Odd and even number ( upto 4 min | |||
3801 | ||||
3802 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
3803 | Odd and even number ( upto 4 min | |||
3804 | ||||
3805 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
3806 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
3807 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
3808 | ||||
3809 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
3810 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
3811 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
3812 | End of the session | Closing of the session | ||
3813 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
3814 | sesnses to feel grounded | |||
3815 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
3816 | ||||
3817 | Day 110 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
3818 | When | What | Duration | How/What in detail |
3819 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
3820 | 2. Already watch all the videos content and activity for the day. | |||
3821 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
3822 | 4. If you plan to reward the students, keep some candies or toffees. | |||
3823 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
3824 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
3825 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
3826 | pick the ball and run | |||
3827 | ||||
3828 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3829 | Examples of this and that | |||
3830 | ||||
3831 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3832 | neighborhood quiz | |||
3833 | ||||
3834 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3835 | guess even or odd(upto 5 min) | |||
3836 | ||||
3837 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
3838 | guess even or odd(upto 5 min) | |||
3839 | ||||
3840 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
3841 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
3842 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
3843 | ||||
3844 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
3845 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
3846 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
3847 | End of the session | Closing of the session | ||
3848 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
3849 | clap yoga song | |||
3850 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
3851 | ||||
3852 | Day 111 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
3853 | When | What | Duration | How/What in detail |
3854 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
3855 | 2. Already watch all the videos content and activity for the day. | |||
3856 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
3857 | 4. If you plan to reward the students, keep some candies or toffees. | |||
3858 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
3859 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
3860 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
3861 | Pass the ring activity | |||
3862 | ||||
3863 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3864 | yk do kabhi na ro kavitha | |||
3865 | ||||
3866 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3867 | Row Row Row Your Boat rhyme | |||
3868 | ||||
3869 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3870 | Additions word problem | |||
3871 | ||||
3872 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
3873 | Additions word problem | |||
3874 | ||||
3875 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
3876 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
3877 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
3878 | ||||
3879 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
3880 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
3881 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
3882 | End of the session | Closing of the session | ||
3883 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
3884 | meditation | |||
3885 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
3886 | ||||
3887 | Day 112 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
3888 | When | What | Duration | How/What in detail |
3889 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
3890 | 2. Already watch all the videos content and activity for the day. | |||
3891 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
3892 | 4. If you plan to reward the students, keep some candies or toffees. | |||
3893 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
3894 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
3895 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
3896 | Jumping head activity | |||
3897 | ||||
3898 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3899 | sarwanam shabdonse vaqy banaye | |||
3900 | ||||
3901 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3902 | Community helper | |||
3903 | ||||
3904 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3905 | Subtraction story | |||
3906 | ||||
3907 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
3908 | Subtraction story | |||
3909 | ||||
3910 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
3911 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
3912 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
3913 | ||||
3914 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
3915 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
3916 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
3917 | End of the session | Closing of the session | ||
3918 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
3919 | Be the pond mindfulness | |||
3920 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
3921 | ||||
3922 | Day 113 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
3923 | When | What | Duration | How/What in detail |
3924 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
3925 | 2. Already watch all the videos content and activity for the day. | |||
3926 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
3927 | 4. If you plan to reward the students, keep some candies or toffees. | |||
3928 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
3929 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
3930 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
3931 | Fire of the mountain activity | |||
3932 | ||||
3933 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3934 | visheshan | |||
3935 | ||||
3936 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3937 | Quiz on community helpers | |||
3938 | ||||
3939 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
3940 | Table of 20 multiplication | |||
3941 | ||||
3942 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
3943 | how to use control panel | |||
3944 | ||||
3945 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
3946 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
3947 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
3948 | ||||
3949 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
3950 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
3951 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
3952 | End of the session | Closing of the session | ||
3953 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
3954 | emotional learning | |||
3955 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
3956 | ||||
3957 | Day 114 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
3958 | When | What | Duration | How/What in detail |
3959 | Before the session | Plan and prepare for the session | 10 Minutes | |
3960 | 1. Review and remember the activity conducted last day(s). | |||
3961 | 2. Already watch all the videos content and activity for the last days. | |||
3962 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
3963 | 4. If you plan to reward the students, keep some candies or toffees. | |||
3964 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
3965 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. |
3966 | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, ask the students what fun activities they did during the week and which activity they liked the most, based on what they liked explain the fun activity again to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. | |||
3967 | Pass the ring activity l pick the ball and run l Pass the ring activity l Jumping head activity l Fire of the mountain activity | |||
3968 | 5 Minutes | |||
3969 | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and Once the students are all seated and ready, ask the students which Hindi activities they did during the week and which activity they liked the most, based on what they liked explain the Hindi activity again to the students briefly and make them excited. | |||
3970 | sarva naam l Sarvnasm activity llion and rat story l sarwanam shabdonse vaqy banaye l visheshan | |||
3971 | 5 Minutes | |||
3972 | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and ask the students which English activities they did during the week and which activity they liked the most, based on what they liked explain the English activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | |||
3973 | Our neighborhood l neighborhood quiz l Row Row Row Your Boat rhyme l Community helper l Quiz on community helpers | |||
3974 | 5 Minutes | Our neighborhood l neighborhood quiz l Row Row Row Your Boat rhyme l Community helper l Quiz on community helpers | ||
3975 | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and ask the students which Math's activities they did during the week and which Math's activity they liked the most, based on what they liked explain the Math's activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | |||
3976 | Odd and even number l guess even or odd( upto l Additions word problem l Subtraction story l Table of 20 multiplication | |||
3977 | 8 Minutes | |||
3978 | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's recap, make them settle down again into their seat and ask the students which Computer topic they learnt during the week and which Computer topic they liked the most, based on what they liked explain the Computer topic again to the students briefly and make the student listen carefully and Imagine/think about it. | |||
3979 | how to use recycle Bin | Database | notepad recap | install and uninstall software | how to use control panel | |||
3980 | 8 Minutes | |||
3981 | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | |||
3982 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and recap the concept again as needed to confirm their understanding. | |||
3983 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood all the concepts till now. | |||
3984 | 20 Minutes | |||
3985 | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | |||
3986 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
3987 | End of the session | Closing of the session | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |
3988 | 2 Minutes | |||
3989 | 8. Now that the students have recap the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and ask the students which mindfulness activity they learnt during the week and which activity they liked the most . | |||
3990 | sesnses to feel grounded l clap yoga song l meditation l Be the pond mindfulness l emotional learning | |||
3991 | "Now give away simple homework like ""Get three grains available in your house"" or ""Get three type of soil"" or ""Ask and learn from your mother about her grand mother"", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump." | |||
3992 | Day 115 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
3993 | When | What | Duration | How/What in detail |
3994 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
3995 | 2. Already watch all the videos content and activity for the day. | |||
3996 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
3997 | 4. If you plan to reward the students, keep some candies or toffees. | |||
3998 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
3999 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
4000 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
4001 | Red Light Freeze activity | |||
4002 | ||||
4003 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4004 | visheshan examples | |||
4005 | ||||
4006 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4007 | Scramble sentences | |||
4008 | ||||
4009 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4010 | multiplication word problems | |||
4011 | ||||
4012 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
4013 | what is pdf, png, jpg | |||
4014 | ||||
4015 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
4016 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
4017 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
4018 | ||||
4019 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
4020 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
4021 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
4022 | End of the session | Closing of the session | ||
4023 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
4024 | Emotions regulating activity | |||
4025 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
4026 | ||||
4027 | Day 116 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
4028 | When | What | Duration | How/What in detail |
4029 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
4030 | 2. Already watch all the videos content and activity for the day. | |||
4031 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
4032 | 4. If you plan to reward the students, keep some candies or toffees. | |||
4033 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
4034 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
4035 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
4036 | Balloon popping | |||
4037 | ||||
4038 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4039 | visheshan shabd ke vakhy | |||
4040 | ||||
4041 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4042 | Parts of speech | |||
4043 | ||||
4044 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4045 | Division word problems | |||
4046 | ||||
4047 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
4048 | jpg to pdf | |||
4049 | ||||
4050 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
4051 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
4052 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
4053 | ||||
4054 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
4055 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
4056 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
4057 | End of the session | Closing of the session | ||
4058 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
4059 | Tree guided meditation | |||
4060 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
4061 | ||||
4062 | Day 117 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
4063 | When | What | Duration | How/What in detail |
4064 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
4065 | 2. Already watch all the videos content and activity for the day. | |||
4066 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
4067 | 4. If you plan to reward the students, keep some candies or toffees. | |||
4068 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
4069 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
4070 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
4071 | Team Building Treasure Hunt Games for Kids | |||
4072 | ||||
4073 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4074 | Mera bharat kavitha | |||
4075 | ||||
4076 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4077 | Clever Fish story | |||
4078 | ||||
4079 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4080 | Relation between multiplication and division | |||
4081 | ||||
4082 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
4083 | ms word to pdf | |||
4084 | ||||
4085 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
4086 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
4087 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
4088 | ||||
4089 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
4090 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
4091 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
4092 | End of the session | Closing of the session | ||
4093 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
4094 | calming meditation | |||
4095 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
4096 | ||||
4097 | Day 118 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
4098 | When | What | Duration | How/What in detail |
4099 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
4100 | 2. Already watch all the videos content and activity for the day. | |||
4101 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
4102 | 4. If you plan to reward the students, keep some candies or toffees. | |||
4103 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
4104 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
4105 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
4106 | MUSICAL CHAIR GAME | |||
4107 | ||||
4108 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4109 | sarva naam | |||
4110 | ||||
4111 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4112 | Explanation of Noun | |||
4113 | ||||
4114 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4115 | Place Commas in Numbers | |||
4116 | ||||
4117 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
4118 | recap of header and footer in ms word | |||
4119 | ||||
4120 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
4121 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
4122 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
4123 | ||||
4124 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
4125 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
4126 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
4127 | End of the session | Closing of the session | ||
4128 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
4129 | Fly Like a Butterfly | |||
4130 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
4131 | ||||
4132 | Day 119 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
4133 | When | What | Duration | How/What in detail |
4134 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
4135 | 2. Already watch all the videos content and activity for the day. | |||
4136 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
4137 | 4. If you plan to reward the students, keep some candies or toffees. | |||
4138 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
4139 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
4140 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
4141 | lifting with feet challenge | |||
4142 | ||||
4143 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4144 | kriya example | |||
4145 | ||||
4146 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4147 | Noun quiz | |||
4148 | ||||
4149 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4150 | Table of 25 multiplication | |||
4151 | ||||
4152 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
4153 | Draw butterfly ms paint recap | |||
4154 | ||||
4155 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
4156 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
4157 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
4158 | ||||
4159 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
4160 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
4161 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
4162 | End of the session | Closing of the session | ||
4163 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
4164 | mindful eyes | |||
4165 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
4166 | ||||
4167 | Day 120 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
4168 | When | What | Duration | How/What in detail |
4169 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
4170 | 2. Already watch all the videos content and activity for the last days. | |||
4171 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
4172 | 4. If you plan to reward the students, keep some candies or toffees. | |||
4173 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
4174 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
4175 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, ask the students what fun activities they did during the week and which activity they liked the most, based on what they liked explain the fun activity again to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
4176 | Red Light Freeze activity l Balloon popping l Team Building Treasure Hunt Games for Kids l MUSICAL CHAIR GAME l lifting with feet challenge | |||
4177 | ||||
4178 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and Once the students are all seated and ready, ask the students which Hindi activities they did during the week and which activity they liked the most, based on what they liked explain the Hindi activity again to the students briefly and make them excited. | ||
4179 | visheshan examples l visheshan shabd ke vakhy l Mera bharat kavitha l kriya l | |||
4180 | kriya example | |||
4181 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and ask the students which English activities they did during the week and which activity they liked the most, based on what they liked explain the English activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4182 | Scramble sentences l Parts of speech l Clever Fish storyExplanation of Noun l Noun quiz | |||
4183 | ||||
4184 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and ask the students which Math's activities they did during the week and which Math's activity they liked the most, based on what they liked explain the Math's activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4185 | multiplication word problems l Division word problems l Relation between multiplication and division lSolve the problem lTable of 25 multiplication | |||
4186 | ||||
4187 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's recap, make them settle down again into their seat and ask the students which Computer topic they learnt during the week and which Computer topic they liked the most, based on what they liked explain the Computer topic again to the students briefly and make the student listen carefully and Imagine/think about it. | ||
4188 | what is pdf, png, jpg | jpg to pdf |ms word to pdf | recap of header and footer in ms word | Draw butterfly ms paint recap | |||
4189 | ||||
4190 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
4191 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and recap the concept again as needed to confirm their understanding. | |||
4192 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood all the concepts till now. | |||
4193 | ||||
4194 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
4195 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
4196 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
4197 | End of the session | Closing of the session | ||
4198 | 2 Minutes | 8. Now that the students have recap the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and ask the students which mindfulness activity they learnt during the week and which activity they liked the most . | ||
4199 | Emotions regulating activity l Tree guided meditation l calming meditation l Fly Like a Butterfly l mindful eyes | |||
4200 | "Now give away simple homework like ""Get three grains available in your house"" or ""Get three type of soil"" or ""Ask and learn from your mother about her grand mother"", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump." | |||
4201 | ||||
4202 | Day 121 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
4203 | When | What | Duration | How/What in detail |
4204 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
4205 | 2. Already watch all the videos content and activity for the day. | |||
4206 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
4207 | 4. If you plan to reward the students, keep some candies or toffees. | |||
4208 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
4209 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
4210 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
4211 | Clapping Game for Kids | |||
4212 | ||||
4213 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4214 | kriya shabd se vakhy banaye | |||
4215 | ||||
4216 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4217 | Explanation of pronoun | |||
4218 | ||||
4219 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4220 | Positive and Negative Numbers | |||
4221 | ||||
4222 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
4223 | recap of ms Excel | |||
4224 | ||||
4225 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
4226 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
4227 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
4228 | ||||
4229 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
4230 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
4231 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
4232 | End of the session | Closing of the session | ||
4233 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
4234 | Breathing and Directing | |||
4235 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
4236 | ||||
4237 | Day 122 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
4238 | When | What | Duration | How/What in detail |
4239 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
4240 | 2. Already watch all the videos content and activity for the day. | |||
4241 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
4242 | 4. If you plan to reward the students, keep some candies or toffees. | |||
4243 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
4244 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
4245 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
4246 | Limbo Rock challenge | |||
4247 | ||||
4248 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4249 | sthriling pulling | |||
4250 | ||||
4251 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4252 | Pronoun quiz | |||
4253 | ||||
4254 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4255 | Place Commas in Numbers | |||
4256 | ||||
4257 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
4258 | advance excel shortcuts | |||
4259 | ||||
4260 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
4261 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
4262 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
4263 | ||||
4264 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
4265 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
4266 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
4267 | End of the session | Closing of the session | ||
4268 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
4269 | Calm Your Emotions | |||
4270 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
4271 | ||||
4272 | Day 123 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
4273 | When | What | Duration | How/What in detail |
4274 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
4275 | 2. Already watch all the videos content and activity for the day. | |||
4276 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
4277 | 4. If you plan to reward the students, keep some candies or toffees. | |||
4278 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
4279 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
4280 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
4281 | Run fun activity | |||
4282 | ||||
4283 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4284 | machli jal ki Rani hai kavitha | |||
4285 | ||||
4286 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4287 | hop a little rhyme | |||
4288 | ||||
4289 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4290 | Roman numbers (1-20) | |||
4291 | ||||
4292 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
4293 | Date , time and calculator | |||
4294 | ||||
4295 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
4296 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
4297 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
4298 | ||||
4299 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
4300 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
4301 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
4302 | End of the session | Closing of the session | ||
4303 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
4304 | Balloon Man Practice | |||
4305 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
4306 | ||||
4307 | Day 124 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
4308 | When | What | Duration | How/What in detail |
4309 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
4310 | 2. Already watch all the videos content and activity for the day. | |||
4311 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
4312 | 4. If you plan to reward the students, keep some candies or toffees. | |||
4313 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
4314 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
4315 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
4316 | Do opposite energizer | |||
4317 | ||||
4318 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4319 | shapes | |||
4320 | ||||
4321 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4322 | Explanation of verb | |||
4323 | ||||
4324 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4325 | Roman numbers of 10s | |||
4326 | ||||
4327 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
4328 | role of computers | |||
4329 | ||||
4330 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
4331 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
4332 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
4333 | ||||
4334 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
4335 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
4336 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
4337 | End of the session | Closing of the session | ||
4338 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
4339 | Bubble Bounce | |||
4340 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
4341 | ||||
4342 | Day 125 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
4343 | When | What | Duration | How/What in detail |
4344 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
4345 | 2. Already watch all the videos content and activity for the day. | |||
4346 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
4347 | 4. If you plan to reward the students, keep some candies or toffees. | |||
4348 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
4349 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
4350 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
4351 | Pass the hoolahoop | |||
4352 | ||||
4353 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4354 | shapes quiz | |||
4355 | ||||
4356 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4357 | Practice verb(upto 3.40 min) | |||
4358 | ||||
4359 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4360 | Multiplication quiz | |||
4361 | ||||
4362 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
4363 | quiz on computers | |||
4364 | ||||
4365 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
4366 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
4367 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
4368 | ||||
4369 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
4370 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
4371 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
4372 | End of the session | Closing of the session | ||
4373 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
4374 | Mindfulness Activities for Kids | |||
4375 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
4376 | ||||
4377 | Day 126 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
4378 | When | What | Duration | How/What in detail |
4379 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
4380 | 2. Already watch all the videos content and activity for the last days. | |||
4381 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
4382 | 4. If you plan to reward the students, keep some candies or toffees. | |||
4383 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
4384 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
4385 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, ask the students what fun activities they did during the week and which activity they liked the most, based on what they liked explain the fun activity again to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
4386 | Clapping Game for Kids l Limbo Rock challenge l Run fun activity l Do opposite energizer l Pass the hoolahoop | |||
4387 | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and Once the students are all seated and ready, ask the students which Hindi activities they did during the week and which activity they liked the most, based on what they liked explain the Hindi activity again to the students briefly and make them excited. | |||
4388 | 5 Minutes | kriya shabd se vakhy banaye l sthriling pulling l machli jal ki Rani hai kavitha l shapes l shapes quiz | ||
4389 | ||||
4390 | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and ask the students which English activities they did during the week and which activity they liked the most, based on what they liked explain the English activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | |||
4391 | 5 Minutes | Explanation of pronoun l Pronoun quiz l hop a little rhyme l Explanation of verb l Practice verb | ||
4392 | ||||
4393 | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and ask the students which Math's activities they did during the week and which Math's activity they liked the most, based on what they liked explain the Math's activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | |||
4394 | 5 Minutes | Positive and Negative Numbers l Place Commas in Numbers l Roman numbers (1-20) l Roman numbers of 10s l Multiplication quiz | ||
4395 | ||||
4396 | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's recap, make them settle down again into their seat and ask the students which Computer topic they learnt during the week and which Computer topic they liked the most, based on what they liked explain the Computer topic again to the students briefly and make the student listen carefully and Imagine/think about it. | |||
4397 | 8 Minutes | recap of ms Excel | advance excel shortcuts |Date , time and calculator |©role of computers | quiz on computers | ||
4398 | ||||
4399 | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | |||
4400 | 8 Minutes | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and recap the concept again as needed to confirm their understanding. | ||
4401 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood all the concepts till now. | |||
4402 | ||||
4403 | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | |||
4404 | 20 Minutes | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | ||
4405 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
4406 | ||||
4407 | End of the session | Closing of the session | 8. Now that the students have recap the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and ask the students which mindfulness activity they learnt during the week and which activity they liked the most . | |
4408 | 2 Minutes | Breathing and Directing l Calm Your Emotions l Balloon Man Practice l Bubble Bounce l Mindfulness Activities for Kids | ||
4409 | "Now give away simple homework like ""Get three grains available in your house"" or ""Get three type of soil"" or ""Ask and learn from your mother about her grand mother"", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump." | |||
4410 | ||||
4411 | ||||
4412 | Day 127 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
4413 | When | What | Duration | How/What in detail |
4414 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
4415 | 2. Already watch all the videos content and activity for the day. | |||
4416 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
4417 | 4. If you plan to reward the students, keep some candies or toffees. | |||
4418 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
4419 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
4420 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
4421 | Rhythm Grid Jumping | |||
4422 | ||||
4423 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4424 | our helpers | |||
4425 | ||||
4426 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4427 | Explanation of Adverbs | |||
4428 | ||||
4429 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4430 | Fractions | |||
4431 | ||||
4432 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
4433 | ppt recap | |||
4434 | ||||
4435 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
4436 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
4437 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
4438 | ||||
4439 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
4440 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
4441 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
4442 | End of the session | Closing of the session | ||
4443 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
4444 | Rainbow relaxation | |||
4445 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
4446 | ||||
4447 | Day 128 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
4448 | When | What | Duration | How/What in detail |
4449 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
4450 | 2. Already watch all the videos content and activity for the day. | |||
4451 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
4452 | 4. If you plan to reward the students, keep some candies or toffees. | |||
4453 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
4454 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
4455 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
4456 | Brain Break Hand Exercise Warm Up | |||
4457 | ||||
4458 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4459 | types of houses | |||
4460 | ||||
4461 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4462 | Adverb quiz | |||
4463 | ||||
4464 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4465 | fractions examples | |||
4466 | ||||
4467 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
4468 | things to know while using ppt | |||
4469 | ||||
4470 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
4471 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
4472 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
4473 | ||||
4474 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
4475 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
4476 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
4477 | End of the session | Closing of the session | ||
4478 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
4479 | Candle and flower breathing | |||
4480 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
4481 | ||||
4482 | Day 129 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
4483 | When | What | Duration | How/What in detail |
4484 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
4485 | 2. Already watch all the videos content and activity for the day. | |||
4486 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
4487 | 4. If you plan to reward the students, keep some candies or toffees. | |||
4488 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
4489 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
4490 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
4491 | Interesting colour matching game | |||
4492 | ||||
4493 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4494 | Right use of time story | |||
4495 | ||||
4496 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4497 | Teddy Bear Teddy Bear rhyme | |||
4498 | ||||
4499 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4500 | Addition of fractions | |||
4501 | ||||
4502 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
4503 | using icons in ppt | |||
4504 | ||||
4505 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
4506 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
4507 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
4508 | ||||
4509 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
4510 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
4511 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
4512 | End of the session | Closing of the session | ||
4513 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
4514 | Square breathing | |||
4515 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
4516 | ||||
4517 | Day 130 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
4518 | When | What | Duration | How/What in detail |
4519 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
4520 | 2. Already watch all the videos content and activity for the day. | |||
4521 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
4522 | 4. If you plan to reward the students, keep some candies or toffees. | |||
4523 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
4524 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
4525 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
4526 | Activity with numbers | |||
4527 | ||||
4528 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4529 | counting 21-30 | |||
4530 | ||||
4531 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4532 | Explanation of Adjective | |||
4533 | ||||
4534 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4535 | addition of fractions with different denominator | |||
4536 | ||||
4537 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
4538 | keyboard uses recap | |||
4539 | ||||
4540 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
4541 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
4542 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
4543 | ||||
4544 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
4545 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
4546 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
4547 | End of the session | Closing of the session | ||
4548 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
4549 | The Body Scanner | |||
4550 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
4551 | ||||
4552 | Day 131 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
4553 | When | What | Duration | How/What in detail |
4554 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
4555 | 2. Already watch all the videos content and activity for the day. | |||
4556 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
4557 | 4. If you plan to reward the students, keep some candies or toffees. | |||
4558 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
4559 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
4560 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
4561 | Ringa ringa roses | |||
4562 | ||||
4563 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4564 | vakhy banayiye | |||
4565 | ||||
4566 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4567 | What Iam thinking and answer | |||
4568 | ||||
4569 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4570 | Table of 50 multiplication | |||
4571 | ||||
4572 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
4573 | keyboard quiz | |||
4574 | ||||
4575 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
4576 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
4577 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
4578 | ||||
4579 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
4580 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
4581 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
4582 | End of the session | Closing of the session | ||
4583 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
4584 | melting exercise | |||
4585 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
4586 | ||||
4587 | Day 132 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
4588 | When | What | Duration | How/What in detail |
4589 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
4590 | 2. Already watch all the videos content and activity for the last days. | |||
4591 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
4592 | 4. If you plan to reward the students, keep some candies or toffees. | |||
4593 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
4594 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
4595 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, ask the students what fun activities they did during the week and which activity they liked the most, based on what they liked explain the fun activity again to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
4596 | Rhythm Grid Jumping l Brain Break Hand Exercise Warm Up l Interesting colour matching game l Activity with numbers l Ringa ringroses | |||
4597 | ||||
4598 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and Once the students are all seated and ready, ask the students which Hindi activities they did during the week and which activity they liked the most, based on what they liked explain the Hindi activity again to the students briefly and make them excited. | ||
4599 | our helpers l types of houses l Right use of time story l counting 21-30 l vakhy banayiye | |||
4600 | ||||
4601 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and ask the students which English activities they did during the week and which activity they liked the most, based on what they liked explain the English activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4602 | Explanation of Adverbs l Adverb quiz l Teddy Bear Teddy Bear rhyme l Explanation of Adjective l What Iam thinking and answer | |||
4603 | ||||
4604 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and ask the students which Math's activities they did during the week and which Math's activity they liked the most, based on what they liked explain the Math's activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4605 | Fractions l fractions examples l Addition of fractions l addition of fractions with different denominator l Table of 50 multiplication | |||
4606 | ||||
4607 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's recap, make them settle down again into their seat and ask the students which Computer topic they learnt during the week and which Computer topic they liked the most, based on what they liked explain the Computer topic again to the students briefly and make the student listen carefully and Imagine/think about it. | ||
4608 | ppt recap | things to know while using ppt | using icons in ppt | keyboard uses recap | keyboard quiz | |||
4609 | ||||
4610 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
4611 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and recap the concept again as needed to confirm their understanding. | |||
4612 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood all the concepts till now. | |||
4613 | ||||
4614 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
4615 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
4616 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
4617 | End of the session | Closing of the session | ||
4618 | 2 Minutes | 8. Now that the students have recap the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and ask the students which mindfulness activity they learnt during the week and which activity they liked the most . | ||
4619 | Rainbow relaxation l Candle and flower breathing l Square breathing l he Body Scanner l melting exercise | |||
4620 | "Now give away simple homework like ""Get three grains available in your house"" or ""Get three type of soil"" or ""Ask and learn from your mother about her grand mother"", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump." | |||
4621 | ||||
4622 | Day 133 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
4623 | When | What | Duration | How/What in detail |
4624 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
4625 | 2. Already watch all the videos content and activity for the day. | |||
4626 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
4627 | 4. If you plan to reward the students, keep some candies or toffees. | |||
4628 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
4629 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
4630 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
4631 | Learn tables with activity | |||
4632 | ||||
4633 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4634 | kaal | |||
4635 | ||||
4636 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4637 | Explanation of preposition | |||
4638 | ||||
4639 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4640 | subtraction of fractions | |||
4641 | ||||
4642 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
4643 | What is algorithm | |||
4644 | ||||
4645 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
4646 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
4647 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
4648 | ||||
4649 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
4650 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
4651 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
4652 | End of the session | Closing of the session | ||
4653 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
4654 | sesnses to feel grounded | |||
4655 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
4656 | ||||
4657 | Day 134 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
4658 | When | What | Duration | How/What in detail |
4659 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
4660 | 2. Already watch all the videos content and activity for the day. | |||
4661 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
4662 | 4. If you plan to reward the students, keep some candies or toffees. | |||
4663 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
4664 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
4665 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
4666 | Pass the Ball with elbow | |||
4667 | ||||
4668 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4669 | kaal abhyas( start from 6.10 min) | |||
4670 | ||||
4671 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4672 | Prepositions worksheet | |||
4673 | ||||
4674 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4675 | simple multiplication of fractions | |||
4676 | ||||
4677 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
4678 | What is flowchart | |||
4679 | ||||
4680 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
4681 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
4682 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
4683 | ||||
4684 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
4685 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
4686 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
4687 | End of the session | Closing of the session | ||
4688 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
4689 | clap yoga song | |||
4690 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
4691 | ||||
4692 | Day 135 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
4693 | When | What | Duration | How/What in detail |
4694 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
4695 | 2. Already watch all the videos content and activity for the day. | |||
4696 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
4697 | 4. If you plan to reward the students, keep some candies or toffees. | |||
4698 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
4699 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
4700 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
4701 | Animal sounds with ball activity | |||
4702 | ||||
4703 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4704 | Mera ghar kavitha | |||
4705 | ||||
4706 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4707 | The Tortoise and the Hare story | |||
4708 | ||||
4709 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4710 | units of measurement | |||
4711 | ||||
4712 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
4713 | algorithm and flowchart | |||
4714 | ||||
4715 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
4716 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
4717 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
4718 | ||||
4719 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
4720 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
4721 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
4722 | End of the session | Closing of the session | ||
4723 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
4724 | meditation | |||
4725 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
4726 | ||||
4727 | Day 136 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
4728 | When | What | Duration | How/What in detail |
4729 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
4730 | 2. Already watch all the videos content and activity for the day. | |||
4731 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
4732 | 4. If you plan to reward the students, keep some candies or toffees. | |||
4733 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
4734 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
4735 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
4736 | water and fish activity | |||
4737 | ||||
4738 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4739 | kaal pehchano activity | |||
4740 | ||||
4741 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4742 | Explanation of Conjunctions | |||
4743 | ||||
4744 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4745 | measurement quiz | |||
4746 | ||||
4747 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
4748 | Flow chart symbols | |||
4749 | ||||
4750 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
4751 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
4752 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
4753 | ||||
4754 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
4755 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
4756 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
4757 | End of the session | Closing of the session | ||
4758 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
4759 | Be the pond mindfulness | |||
4760 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
4761 | ||||
4762 | Day 137 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
4763 | When | What | Duration | How/What in detail |
4764 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
4765 | 2. Already watch all the videos content and activity for the day. | |||
4766 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
4767 | 4. If you plan to reward the students, keep some candies or toffees. | |||
4768 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
4769 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
4770 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
4771 | color activity | |||
4772 | ||||
4773 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4774 | vehicle names | |||
4775 | ||||
4776 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4777 | Explanation of Interjections | |||
4778 | ||||
4779 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4780 | Table of 100 multiplication | |||
4781 | ||||
4782 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
4783 | algorithm MCQ's | |||
4784 | ||||
4785 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
4786 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
4787 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
4788 | ||||
4789 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
4790 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
4791 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
4792 | End of the session | Closing of the session | ||
4793 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
4794 | emotional learning | |||
4795 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
4796 | ||||
4797 | Day 138 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
4798 | When | What | Duration | How/What in detail |
4799 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
4800 | 2. Already watch all the videos content and activity for the last days. | |||
4801 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
4802 | 4. If you plan to reward the students, keep some candies or toffees. | |||
4803 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
4804 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
4805 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, ask the students what fun activities they did during the week and which activity they liked the most, based on what they liked explain the fun activity again to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
4806 | Learn tables with activity l Pass the Ball with elbow l Animal sounds with ball activity l water and fish activity l color activity | |||
4807 | Ball and pen team activity l | |||
4808 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and Once the students are all seated and ready, ask the students which Hindi activities they did during the week and which activity they liked the most, based on what they liked explain the Hindi activity again to the students briefly and make them excited. | ||
4809 | kaal l kaal abhyas( start from 6.10 min) l Mera ghar kavitha l kaal pehchano activity l vehicle names | |||
4810 | ||||
4811 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and ask the students which English activities they did during the week and which activity they liked the most, based on what they liked explain the English activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4812 | Explanation of preposition l Prepositions worksheet l The Tortoise and the Hare story l Explanation of Conjunctions l Explanation of Interjections | |||
4813 | ||||
4814 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and ask the students which Math's activities they did during the week and which Math's activity they liked the most, based on what they liked explain the Math's activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4815 | subtraction of fractions l simple multiplication of fractions l units of measurement l measurement quiz l Table of 100 multiplication | |||
4816 | ||||
4817 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's recap, make them settle down again into their seat and ask the students which Computer topic they learnt during the week and which Computer topic they liked the most, based on what they liked explain the Computer topic again to the students briefly and make the student listen carefully and Imagine/think about it. | ||
4818 | What is algorithm | What is flowchart | algorithm and flowchart | Flow chart symbols | algorithm MCQ's | |||
4819 | ||||
4820 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
4821 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and recap the concept again as needed to confirm their understanding. | |||
4822 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood all the concepts till now. | |||
4823 | ||||
4824 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
4825 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
4826 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
4827 | End of the session | Closing of the session | ||
4828 | 2 Minutes | 8. Now that the students have recap the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and ask the students which mindfulness activity they learnt during the week and which activity they liked the most . | ||
4829 | sesnses to feel grounded l clap yoga song l meditation l Be the pond mindfulness l emotional learning | |||
4830 | "Now give away simple homework like ""Get three grains available in your house"" or ""Get three type of soil"" or ""Ask and learn from your mother about her grand mother"", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump." | |||
4831 | ||||
4832 | Day 139 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
4833 | When | What | Duration | How/What in detail |
4834 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
4835 | 2. Already watch all the videos content and activity for the day. | |||
4836 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
4837 | 4. If you plan to reward the students, keep some candies or toffees. | |||
4838 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
4839 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
4840 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
4841 | Baloon balancing activity | |||
4842 | ||||
4843 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4844 | vakhy banayiye example | |||
4845 | ||||
4846 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4847 | Explanation of Punctuations | |||
4848 | ||||
4849 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4850 | Pictographs | |||
4851 | ||||
4852 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
4853 | Safe precautions | |||
4854 | ||||
4855 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
4856 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
4857 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
4858 | ||||
4859 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
4860 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
4861 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
4862 | End of the session | Closing of the session | ||
4863 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
4864 | Emotions regulating activity | |||
4865 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
4866 | ||||
4867 | Day 140 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
4868 | When | What | Duration | How/What in detail |
4869 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
4870 | 2. Already watch all the videos content and activity for the day. | |||
4871 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
4872 | 4. If you plan to reward the students, keep some candies or toffees. | |||
4873 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
4874 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
4875 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
4876 | Pick the Ball- ECC | |||
4877 | ||||
4878 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4879 | Hindi to English quiz | |||
4880 | ||||
4881 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4882 | Explanation of Interjection | |||
4883 | ||||
4884 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4885 | pictograph practice with skip count | |||
4886 | ||||
4887 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
4888 | recap of coding, scratch | |||
4889 | ||||
4890 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
4891 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
4892 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
4893 | ||||
4894 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
4895 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
4896 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
4897 | End of the session | Closing of the session | ||
4898 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
4899 | Tree guided meditation | |||
4900 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
4901 | ||||
4902 | Day 141 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
4903 | When | What | Duration | How/What in detail |
4904 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
4905 | 2. Already watch all the videos content and activity for the day. | |||
4906 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
4907 | 4. If you plan to reward the students, keep some candies or toffees. | |||
4908 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
4909 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
4910 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
4911 | word clapping activity | |||
4912 | ||||
4913 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4914 | acchi baathe kavitha | |||
4915 | ||||
4916 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4917 | One Two Buckle My Shoe rhyme | |||
4918 | ||||
4919 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4920 | Length - Non-Standard Units | |||
4921 | ||||
4922 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
4923 | What is virus | |||
4924 | ||||
4925 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
4926 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
4927 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
4928 | ||||
4929 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
4930 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
4931 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
4932 | End of the session | Closing of the session | ||
4933 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
4934 | calming meditation | |||
4935 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
4936 | ||||
4937 | Day 142 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
4938 | When | What | Duration | How/What in detail |
4939 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
4940 | 2. Already watch all the videos content and activity for the day. | |||
4941 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
4942 | 4. If you plan to reward the students, keep some candies or toffees. | |||
4943 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
4944 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
4945 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
4946 | prepositions activity | |||
4947 | ||||
4948 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4949 | National symbols | |||
4950 | ||||
4951 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4952 | parts of speech quiz | |||
4953 | ||||
4954 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4955 | Non standard units of weight | |||
4956 | ||||
4957 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
4958 | know about antivirus | |||
4959 | ||||
4960 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
4961 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
4962 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
4963 | ||||
4964 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
4965 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
4966 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
4967 | End of the session | Closing of the session | ||
4968 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
4969 | Fly Like a Butterfly | |||
4970 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
4971 | ||||
4972 | Day 143 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
4973 | When | What | Duration | How/What in detail |
4974 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
4975 | 2. Already watch all the videos content and activity for the day. | |||
4976 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
4977 | 4. If you plan to reward the students, keep some candies or toffees. | |||
4978 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
4979 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
4980 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
4981 | Ball and pen team activity | |||
4982 | ||||
4983 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4984 | National symbols quiz | |||
4985 | ||||
4986 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4987 | Simple Self Introduction | |||
4988 | ||||
4989 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
4990 | Finger Abacus for multiplication | |||
4991 | ||||
4992 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
4993 | computer science quiz | |||
4994 | ||||
4995 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
4996 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
4997 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
4998 | ||||
4999 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
5000 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
5001 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
5002 | End of the session | Closing of the session | ||
5003 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
5004 | mindful eyes | |||
5005 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
5006 | ||||
5007 | Day 144 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
5008 | When | What | Duration | How/What in detail |
5009 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
5010 | 2. Already watch all the videos content and activity for the last days. | |||
5011 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
5012 | 4. If you plan to reward the students, keep some candies or toffees. | |||
5013 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
5014 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
5015 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, ask the students what fun activities they did during the week and which activity they liked the most, based on what they liked explain the fun activity again to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
5016 | Baloon balancing activity l Pick the Ball- ECC l word clapping activity l prepositions activity l Ball and pen team activity | |||
5017 | prepositions activity l Ball and pen team activity | |||
5018 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and Once the students are all seated and ready, ask the students which Hindi activities they did during the week and which activity they liked the most, based on what they liked explain the Hindi activity again to the students briefly and make them excited. | ||
5019 | vakhy banayiye example l Hindi to English quiz l acchi baathe kavitha l National symbols l National symbols quiz | |||
5020 | ||||
5021 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and ask the students which English activities they did during the week and which activity they liked the most, based on what they liked explain the English activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
5022 | Explanation of Punctuations l Explanation of Interjection l One Two Buckle My Shoe rhyme l parts of speech quiz l Simple Self Introduction | |||
5023 | parts of speech quiz l Simple Self Introduction | |||
5024 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and ask the students which Math's activities they did during the week and which Math's activity they liked the most, based on what they liked explain the Math's activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
5025 | Pictographs l pictograph practice with skip count l Length - Non-Standard Units l Non standard units of weight l Finger Abacus for multiplication | |||
5026 | ||||
5027 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's recap, make them settle down again into their seat and ask the students which Computer topic they learnt during the week and which Computer topic they liked the most, based on what they liked explain the Computer topic again to the students briefly and make the student listen carefully and Imagine/think about it. | ||
5028 | Safe precautions | recap of coding, scratch | What is virus | know about antivirus | computer science quiz | |||
5029 | ||||
5030 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
5031 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and recap the concept again as needed to confirm their understanding. | |||
5032 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood all the concepts till now. | |||
5033 | ||||
5034 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
5035 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
5036 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
5037 | End of the session | Closing of the session | ||
5038 | 2 Minutes | 8. Now that the students have recap the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and ask the students which mindfulness activity they learnt during the week and which activity they liked the most . | ||
5039 | Emotions regulating activity l Tree guided meditation l calming meditation l Fly Like a Butterfly l mindful eyes | |||
5040 | "Now give away simple homework like ""Get three grains available in your house"" or ""Get three type of soil"" or ""Ask and learn from your mother about her grand mother"", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump." | |||
5041 | ||||
5042 | Day 145 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
5043 | When | What | Duration | How/What in detail |
5044 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
5045 | 2. Already watch all the videos content and activity for the day. | |||
5046 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
5047 | 4. If you plan to reward the students, keep some candies or toffees. | |||
5048 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
5049 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
5050 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
5051 | Activity with jump and count | |||
5052 | ||||
5053 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
5054 | chitti pathr likhna sikhe | |||
5055 | ||||
5056 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
5057 | Conversation | |||
5058 | ||||
5059 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
5060 | Length - Non-Standard Units | |||
5061 | ||||
5062 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
5063 | recap of how internet works | |||
5064 | ||||
5065 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
5066 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
5067 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
5068 | ||||
5069 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
5070 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
5071 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
5072 | End of the session | Closing of the session | ||
5073 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
5074 | Breathing and Directing | |||
5075 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
5076 | ||||
5077 | Day 146 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
5078 | When | What | Duration | How/What in detail |
5079 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
5080 | 2. Already watch all the videos content and activity for the day. | |||
5081 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
5082 | 4. If you plan to reward the students, keep some candies or toffees. | |||
5083 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
5084 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
5085 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
5086 | Rings Activity | |||
5087 | ||||
5088 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
5089 | counting upto 50 | |||
5090 | ||||
5091 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
5092 | Telephone conversation | |||
5093 | ||||
5094 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
5095 | Bar graph examples | |||
5096 | ||||
5097 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
5098 | online classes through WhatsApp web | |||
5099 | ||||
5100 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
5101 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
5102 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
5103 | ||||
5104 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
5105 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
5106 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
5107 | End of the session | Closing of the session | ||
5108 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
5109 | Calm Your Emotions | |||
5110 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
5111 | ||||
5112 | Day 147 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
5113 | When | What | Duration | How/What in detail |
5114 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
5115 | 2. Already watch all the videos content and activity for the day. | |||
5116 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
5117 | 4. If you plan to reward the students, keep some candies or toffees. | |||
5118 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
5119 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
5120 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
5121 | Ballon chain activity | |||
5122 | ||||
5123 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
5124 | birbal ki chathurayi | |||
5125 | ||||
5126 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
5127 | Crow Story | |||
5128 | ||||
5129 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
5130 | How to tell the time | |||
5131 | ||||
5132 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
5133 | Future computer technology | |||
5134 | ||||
5135 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
5136 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
5137 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
5138 | ||||
5139 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
5140 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
5141 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
5142 | End of the session | Closing of the session | ||
5143 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
5144 | Balloon Man Practice | |||
5145 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
5146 | ||||
5147 | Day 148 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
5148 | When | What | Duration | How/What in detail |
5149 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
5150 | 2. Already watch all the videos content and activity for the day. | |||
5151 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
5152 | 4. If you plan to reward the students, keep some candies or toffees. | |||
5153 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
5154 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
5155 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
5156 | Good touch and bad touch activity | |||
5157 | ||||
5158 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
5159 | Mera parichai | |||
5160 | ||||
5161 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
5162 | tell your - Daily Routine - | |||
5163 | ||||
5164 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
5165 | Time Practice | |||
5166 | ||||
5167 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
5168 | Fundamentals MCQ's ( start from 10 min) | |||
5169 | ||||
5170 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
5171 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
5172 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
5173 | ||||
5174 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
5175 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
5176 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
5177 | End of the session | Closing of the session | ||
5178 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
5179 | Bubble Bounce | |||
5180 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
5181 | ||||
5182 | Day 149 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
5183 | When | What | Duration | How/What in detail |
5184 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
5185 | 2. Already watch all the videos content and activity for the day. | |||
5186 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
5187 | 4. If you plan to reward the students, keep some candies or toffees. | |||
5188 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
5189 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
5190 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, explain the fun activity to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
5191 | Baloon balancing activity | |||
5192 | ||||
5193 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and prepare them for the Hindi activity, start by playing the video of Hindi activity (mostly Riming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
5194 | essay writing | |||
5195 | ||||
5196 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and prepare them for the English activity, start by playing the video of English activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
5197 | Ask a story | |||
5198 | ||||
5199 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and prepare them for the Math's activity, start by playing the video of Math's activity (mostly rhyming video) and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
5200 | Calculating and understanding money | |||
5201 | ||||
5202 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's activity, make them settle down again into their seat and prepare them for the Computer activity, start by playing the video of Computer topic (mostly short videos) and make the student listen carefully and Imagin/think about it. | ||
5203 | Future computer technology | |||
5204 | ||||
5205 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
5206 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and explain the concept again as needed to confirm their understanding. | |||
5207 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood the concept. | |||
5208 | ||||
5209 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
5210 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
5211 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
5212 | End of the session | Closing of the session | ||
5213 | 2 Minutes | 8. Now that the students have enjoyed the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and prepare them for a mindfulness activity. | ||
5214 | Mindfulness Activities for Kids | |||
5215 | Now give away simple homework like "Get three grains available in your house" or "Get three type of soil" or "Ask and learn from your mother about her grand mother", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump. | |||
5216 | ||||
5217 | Day 150 | WES Foundation Education Program | CLAS - Computer Literacy At School | |
5218 | When | What | Duration | How/What in detail |
5219 | Before the session | Plan and prepare for the session | 10 Minutes | 1. Review and remember the activity conducted last day(s). |
5220 | 2. Already watch all the videos content and activity for the last days. | |||
5221 | 3. Keep all the teaching aid you need to do the activity. Some of the aids students really enjoy are balloons, ice cream sticks, straws etc. | |||
5222 | 4. If you plan to reward the students, keep some candies or toffees. | |||
5223 | 5. Try to visualize all the possible scenarios and questions from the students or no questions. | |||
5224 | 6. Plan to get most learning outcomes from the students, specially those who like to participate less. | |||
5225 | During the session - Keep saying "The best performing students will get to play Video Game" | Execute the day's session | 5 Minutes | 1. Start by gathering the students into one place like large classroom/open space where the group of students can gathered for an energizer activity. Use the sentences like Chalo baccho fun activity karenge. Once the students are all seated and ready, ask the students what fun activities they did during the week and which activity they liked the most, based on what they liked explain the fun activity again to the students briefly and make them excited. Play the fun activity video for the students in the laptop and as needed do the activity with them. Make sure they enjoy the most. |
5226 | Activity with jump and count l Rings Activity l Ballon chain activity l Good touch and bad touch activity l Baloon balancing activity| Ball and pen team activity l | |||
5227 | ||||
5228 | 5 Minutes | 2. Now that the students have enjoyed the fun activity, make them settle down into their seat and Once the students are all seated and ready, ask the students which Hindi activities they did during the week and which activity they liked the most, based on what they liked explain the Hindi activity again to the students briefly and make them excited. | ||
5229 | chitti pathr likhna sikhe l counting upto 50 l birbal ki chathurayi l Mera parichai l essay writing | |||
5230 | ||||
5231 | 5 Minutes | 3. Now that the students have enjoyed the Hindi activity, make them settle down again into their seat and ask the students which English activities they did during the week and which activity they liked the most, based on what they liked explain the English activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
5232 | Conversation l Telephone conversation l Crow Story l tell your - Daily Routine - l Ask a story | |||
5233 | ||||
5234 | 5 Minutes | 4. Now that the students have enjoyed the English activity, make them settle down again into their seat and ask the students which Math's activities they did during the week and which Math's activity they liked the most, based on what they liked explain the Math's activity again to the students briefly and make the student sing and dance to the rhyming tune ensuring the enjoy the most. | ||
5235 | What is a bar graph l Bar graph examples l How to tell the time l Time Practice l Calculating and understanding money | |||
5236 | ||||
5237 | 8 Minutes | 5. Now that the students have enjoyed the Energizer, Hindi, English and Math's recap, make them settle down again into their seat and ask the students which Computer topic they learnt during the week and which Computer topic they liked the most, based on what they liked explain the Computer topic again to the students briefly and make the student listen carefully and Imagine/think about it. | ||
5238 | recap of how internet works | online classes through WhatsApp web | computer fundamentals MCQ's ( upto 10 min) | Fundamentals MCQ's ( start from 10 min) | Future computer technology | |||
5239 | ||||
5240 | 8 Minutes | 6. Once the video is completed, please explain the student topic in detail in the most simplified language using local examples. | ||
5241 | Allow the students to ask questions, if the students aren't asking questions, Please ask questions in an encouraging way and recap the concept again as needed to confirm their understanding. | |||
5242 | Give the task to the students to perform in a group as much as possible. Example, request one/two of the students to come forward n draw the monitor into the blackboard using the chalk. Or something similar to ensure that they understood all the concepts till now. | |||
5243 | ||||
5244 | 20 Minutes | 7. Now the students have done all the activates, you had planned to them. Its time to let them play video game so select the best performing student and invite them to play the video game of their choice for 5mins, if needed let them play in pair. | ||
5245 | Allow all the other students to watch the best performing students play the video game, make cheer for the student playing like clapping or chanting his/her name. | |||
5246 | Allow at least 4 students or 4 pairs to play, 5 mins each student/pair, All the other students should encouraged to perform well in the class so that they get to play video game. Keeping in mind that Video Game should be treated as an incentive, so if they perform well, they get to play video game as a reward/incentive. | |||
5247 | End of the session | Closing of the session | ||
5248 | 2 Minutes | 8. Now that the students have recap the Energizer, Hindi, English, Math's activity, computer activity and played Video Game , make them settle down again into their seat and ask the students which mindfulness activity they learnt during the week and which activity they liked the most . | ||
5249 | Breathing and Directing l Calm Your Emotions l Balloon Man Practice l Bubble Bounce l Mindfulness Activities for Kids | |||
5250 | "Now give away simple homework like ""Get three grains available in your house"" or ""Get three type of soil"" or ""Ask and learn from your mother about her grand mother"", which they should not be obliged to do, it must be on their will. Tell them to come tomorrow and also bring their friends. While you leave the class, greet every student with high five or Fist Bump." | |||
5251 |